Searched refs:DEEP_WATER_TRED (Results 1 – 5 of 5) sorted by relevance
241 case DEEP_WATER_TRED: return "DEEP_WATER_TRED"; in getAnimationName()
316 DEEP_WATER_TRED, enumerator
620 if ( pSold->usAnimState == DEEP_WATER_TRED || pSold->usAnimState == DEEP_WATER_SWIM) in AdjustBreathPts()
600 gubAnimSurfaceIndex[REGMALE][DEEP_WATER_TRED] = RGMDEEPWATER_TRED; in InitAnimationSurfacesPerBodytype()954 gubAnimSurfaceIndex[BIGMALE][DEEP_WATER_TRED] = BGMDEEPWATER_TRED; in InitAnimationSurfacesPerBodytype()1321 gubAnimSurfaceIndex[STOCKYMALE][DEEP_WATER_TRED] = RGMDEEPWATER_TRED; in InitAnimationSurfacesPerBodytype()1672 gubAnimSurfaceIndex[REGFEMALE][DEEP_WATER_TRED] = RGFDEEPWATER_TRED; in InitAnimationSurfacesPerBodytype()
3667 EVENT_InitNewSoldierAnim( pSoldier, DEEP_WATER_TRED, 0 , FALSE ); in SoldierGotoStationaryStance()