Home
last modified time | relevance | path

Searched refs:DEF_UPROP_L (Results 1 – 3 of 3) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dtypes.c33 #undef DEF_UPROP_L
34 #define DEF_UPROP_L(NAME,FNAME,DOC,SLOT) \ macro
101 #undef DEF_UPROP_L
102 #define DEF_UPROP_L(name,FNAME,doc,SLOT) \ macro
H A Dutype.def10 DEF_UPROP_L("acp-damage-effect", u_acp_damage_effect,
22 DEF_UPROP_L("acp-morale-effect", u_acp_morale_effect,
38 DEF_UPROP_L("acp-season-effect", u_acp_season_effect,
42 DEF_UPROP_L("acp-temperature-effect", u_acp_temp_effect,
205 DEF_UPROP_L("description-format", u_desc_format,
209 DEF_UPROP_L("destruction-result", u_destruction_result,
225 DEF_UPROP_L("encounter-result", u_encounter_result,
277 DEF_UPROP_L("image-name", u_image_name,
345 DEF_UPROP_L("notes", u_notes,
373 DEF_UPROP_L("possible-sides", u_possible_sides,
[all …]
H A Dgame.h175 #undef DEF_UPROP_L
176 #define DEF_UPROP_L(name,fname,doc,SLOT) \ macro
279 #undef DEF_UPROP_L
280 #define DEF_UPROP_L(name,FNAME,doc,slot) Obj *FNAME(int u); macro