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Searched refs:DEPTH_MAX (Results 1 – 15 of 15) sorted by relevance

/dports/devel/cflow/cflow-2.0/
H A Dprcg.c28 #define DEPTH_MAX 200 /* max path length */ macro
85 static int maxdepth = DEPTH_MAX; /* print to at most depth `maxdepth' */
119 if ((maxdepth = atoi(optarg)) > DEPTH_MAX) in main()
120 maxdepth = DEPTH_MAX; in main()
459 struct name_node *active_node[DEPTH_MAX]; /* current path */
468 if (active_p < DEPTH_MAX) { in makeactive()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_select_pick.c52 #define DEPTH_MAX 0xffffffff macro
99 return (*prev != *curr) && (*curr != DEPTH_MAX); in depth_is_filled()
127 if (*curr != DEPTH_MAX) { in depth_buf_rect_depth_any()
141 if (*curr != DEPTH_MAX) { in depth_buf_subrect_depth_any()
352 ps->gl.rect_depth->buf[i] = DEPTH_MAX; in gpu_select_pick_begin()
387 depth_t depth_best = DEPTH_MAX; in gpu_select_load_id_pass_all()
/dports/net/dhcpd-pools/dhcpd-pools-3.1/src/
H A Dmustach.c31 #define DEPTH_MAX 256 macro
127 struct { const char *name, *again; size_t length; int emit, entered; } stack[DEPTH_MAX]; in process()
222 if (depth == DEPTH_MAX) in process()
/dports/graphics/pixie/Pixie/src/ri/
H A Doptions.h59 DEPTH_MAX, enumerator
H A Dstochastic.cpp781 case DEPTH_MAX:
H A DrendererContext.cpp1335 else if (strcmp(val,"max") == 0) options->depthFilter = DEPTH_MAX;
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dgenlinetoscr.c22 #define DEPTH_MAX DEPTH_32BPP macro
506 for (bpp = DEPTH_16BPP; bpp <= DEPTH_MAX; bpp++) { in main()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dgenlinetoscr.cpp24 #define DEPTH_MAX DEPTH_32BPP macro
590 for (bpp = DEPTH_16BPP; bpp <= DEPTH_MAX; bpp++) { in main()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Vulkan/
H A DGSH_VulkanDraw.cpp28 #define DEPTH_MAX (4294967296.0f) macro
718 outputDepth = ToFloat(inputDepth) / NewFloat4(b, DEPTH_MAX, DEPTH_MAX, DEPTH_MAX, DEPTH_MAX); in CreateVertexShader()
1111 auto srcDepth = ToUint(inputDepth->x() * NewFloat(b, DEPTH_MAX)); in CreateFragmentShader()
/dports/science/gromacs/gromacs-2021.4/src/gromacs/timing/
H A Dwallcycle.cpp99 # define DEPTH_MAX 6 macro
100 int counterlist[DEPTH_MAX];
301 if (wc->count_depth < 0 || wc->count_depth >= DEPTH_MAX) in debug_start_check()
/dports/graphics/povray37/povray-3.7.0.10/source/backend/lighting/
H A Dradiosity.h247 static const unsigned int DEPTH_MAX = (OT_DEPTH_MAX < 20 ? OT_DEPTH_MAX : 20); variable
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/lighting/
H A Dradiosity.h266 static const unsigned int DEPTH_MAX = (OT_DEPTH_MAX < 20 ? OT_DEPTH_MAX : 20); variable
/dports/net/stone/stone-2.4/
H A Dstone.c362 #define DEPTH_MAX 10 macro
382 regex_t *re[DEPTH_MAX];
432 char *regexp[DEPTH_MAX];
7560 re = ss->re[DEPTH_MAX - depthmax + depth]; in verify_callback()
7562 if (depth < DEPTH_MAX && re) { in verify_callback()
7787 for (i=0; i < DEPTH_MAX; i++) { in mkStoneSSL()
7839 for (i=0; i < DEPTH_MAX; i++) { in rmStoneSSL()
9232 opts->depth = DEPTH_MAX - 1; in sslopts_default()
9346 if (0 <= depth && depth < DEPTH_MAX) { in sslopts()
9354 if (0 < depth && depth <= DEPTH_MAX) { in sslopts()
[all …]
/dports/graphics/povray37/povray-3.7.0.10/source/backend/parser/
H A Dparse.cpp7194 …ecursionLimit < 1) || (sceneData->radiositySettings.recursionLimit > RadiosityFunction::DEPTH_MAX)) in Parse_Global_Settings()
7196 … Error("Radiosity recursion limit must be in the range 1 to %d.", RadiosityFunction::DEPTH_MAX); in Parse_Global_Settings()
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/parser/
H A Dparser.cpp7583 …ecursionLimit < 1) || (sceneData->radiositySettings.recursionLimit > RadiosityFunction::DEPTH_MAX)) in Parse_Global_Settings()
7585 … Error("Radiosity recursion limit must be in the range 1 to %d.", RadiosityFunction::DEPTH_MAX); in Parse_Global_Settings()