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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A Dscottish_textures.cpp132 #define DEPTH_TO_SHADE(d) (((_fixed)(d))<<(FIXED_FRACTIONAL_BITS-WORLD_FRACTIONAL_BITS-3)) macro
157 shade= (view)->maximum_depth_intensity - DEPTH_TO_SHADE(depth); in calculate_shading_table()