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Searched refs:DESTROY_SOUND_EFFECT (Results 1 – 2 of 2) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Deffect.h86 #define DESTROY_SOUND_EFFECT(x) (((x)&0x60) >> 5) macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Ddamage.c699 if (DESTROY_SOUND_EFFECT(ObjProps[OPNUM(target_id)].destroy_effect)) { in damage_object()