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Searched refs:DF_INFINITE_AMMO (Results 1 – 25 of 114) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c78 if((int)dmflags->value & DF_INFINITE_AMMO) in Pickup_Weapon()
435 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenade_fire()
580 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenadelauncher_fire()
631 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_RocketLauncher_Fire()
720 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_HyperBlaster_Fire()
811 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Machinegun_Fire()
922 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Chaingun_Fire()
977 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_shotgun_fire()
1028 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_supershotgun_fire()
1077 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_railgun_fire()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_weapon.c139 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
585 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
756 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
816 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
957 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1159 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1299 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1363 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1417 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1482 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
568 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
739 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
795 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
908 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1023 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1162 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1226 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1280 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1345 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
568 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
739 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
795 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
908 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1023 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1162 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1226 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1280 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1345 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
568 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
739 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
795 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
908 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1023 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1162 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1226 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1280 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1345 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c119 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
549 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
720 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
776 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
889 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1004 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1143 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1207 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1261 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1326 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
602 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
770 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
826 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
939 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1054 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1193 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1257 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1311 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1376 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
602 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
770 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
826 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
939 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1054 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1193 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1257 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1311 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1376 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
568 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
739 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
795 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
908 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1023 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1162 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1226 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1280 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1345 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
602 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
770 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
826 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
939 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1054 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1193 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1257 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1311 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1376 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c126 if((int)dmflags->value & DF_INFINITE_AMMO) in Pickup_Weapon()
522 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenade_fire()
664 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenadelauncher_fire()
715 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_RocketLauncher_Fire()
814 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_HyperBlaster_Fire()
915 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Machinegun_Fire()
1031 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Chaingun_Fire()
1089 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_shotgun_fire()
1140 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_supershotgun_fire()
1197 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_railgun_fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
602 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
770 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
826 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
939 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1054 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1193 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1257 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1311 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1376 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_weapon.c138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
602 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
770 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
826 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
939 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1054 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1193 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1257 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1311 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1376 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_weapon.c112 if((int)dmflags->value & DF_INFINITE_AMMO) in Pickup_Weapon()
481 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenade_fire()
630 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenadelauncher_fire()
691 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_RocketLauncher_Fire()
802 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_HyperBlaster_Fire()
913 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Machinegun_Fire()
1039 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Chaingun_Fire()
1107 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_shotgun_fire()
1168 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_supershotgun_fire()
1235 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_railgun_fire()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_weapon.c138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
602 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
770 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
826 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
939 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1054 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1193 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1257 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1311 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1376 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_weapon.c138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
568 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
739 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
795 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
908 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1023 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1162 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1226 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1280 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1345 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c138 if ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) in Pickup_Weapon()
568 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
739 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
795 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
908 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1023 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1162 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1226 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1280 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1345 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_weapon.c124 if((int)dmflags->value & DF_INFINITE_AMMO) in Pickup_Weapon()
487 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenade_fire()
632 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenadelauncher_fire()
683 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_RocketLauncher_Fire()
782 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_HyperBlaster_Fire()
883 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Machinegun_Fire()
999 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Chaingun_Fire()
1057 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_shotgun_fire()
1108 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_supershotgun_fire()
1165 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_railgun_fire()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_weapon.c138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
568 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
739 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
795 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
908 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1023 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1162 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1226 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1280 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1345 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_weapon.c637 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
803 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
864 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
1110 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1254 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1324 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1383 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1453 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
1534 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_bfg_fire()
1610 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_ionripper_fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dp_weapon.c129 if ((int)dmflags->value & DF_INFINITE_AMMO) in Pickup_Weapon()
501 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenade_fire()
642 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenadelauncher_fire()
698 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_RocketLauncher_Fire()
809 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_HyperBlaster_Fire()
983 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in Machinegun_Fire()
1114 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in Chaingun_Fire()
1189 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_shotgun_fire()
1263 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_supershotgun_fire()
1325 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_railgun_fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dp_weapon.c126 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
545 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
707 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
762 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
903 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1074 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1189 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1287 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1361 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1427 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
[all …]
/dports/games/quake2-psychomod/psychomod/src/
H A Dp_weapon.c270 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
1045 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
1215 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
1248 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
1342 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
1774 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1907 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1946 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
2033 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
2171 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_weapon.c659 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire()
825 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
886 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
1197 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1352 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1433 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1510 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1580 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
1661 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_bfg_fire()
1737 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_ionripper_fire()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dp_weapon.c119 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon()
621 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_firex()
807 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire()
878 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire()
1006 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire()
1136 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire()
1290 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire()
1369 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire()
1452 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire()
1534 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire()
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