/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 78 if((int)dmflags->value & DF_INFINITE_AMMO) in Pickup_Weapon() 435 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenade_fire() 580 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenadelauncher_fire() 631 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_RocketLauncher_Fire() 720 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_HyperBlaster_Fire() 811 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Machinegun_Fire() 922 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Chaingun_Fire() 977 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_shotgun_fire() 1028 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_supershotgun_fire() 1077 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_railgun_fire() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | p_weapon.c | 139 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 585 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 756 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 816 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 957 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1159 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1299 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1363 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1417 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1482 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 568 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 739 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 795 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 908 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1023 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1162 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1226 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1280 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1345 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 568 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 739 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 795 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 908 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1023 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1162 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1226 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1280 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1345 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 568 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 739 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 795 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 908 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1023 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1162 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1226 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1280 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1345 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_weapon.c | 119 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 549 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 720 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 776 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 889 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1004 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1143 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1207 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1261 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1326 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 602 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 770 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 826 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 939 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1054 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1193 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1257 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1311 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1376 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 602 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 770 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 826 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 939 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1054 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1193 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1257 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1311 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1376 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 568 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 739 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 795 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 908 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1023 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1162 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1226 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1280 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1345 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 602 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 770 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 826 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 939 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1054 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1193 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1257 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1311 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1376 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_weapon.c | 126 if((int)dmflags->value & DF_INFINITE_AMMO) in Pickup_Weapon() 522 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenade_fire() 664 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenadelauncher_fire() 715 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_RocketLauncher_Fire() 814 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_HyperBlaster_Fire() 915 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Machinegun_Fire() 1031 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Chaingun_Fire() 1089 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_shotgun_fire() 1140 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_supershotgun_fire() 1197 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_railgun_fire() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 602 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 770 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 826 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 939 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1054 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1193 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1257 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1311 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1376 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 602 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 770 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 826 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 939 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1054 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1193 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1257 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1311 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1376 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_weapon.c | 112 if((int)dmflags->value & DF_INFINITE_AMMO) in Pickup_Weapon() 481 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenade_fire() 630 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenadelauncher_fire() 691 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_RocketLauncher_Fire() 802 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_HyperBlaster_Fire() 913 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Machinegun_Fire() 1039 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Chaingun_Fire() 1107 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_shotgun_fire() 1168 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_supershotgun_fire() 1235 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_railgun_fire() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 602 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 770 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 826 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 939 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1054 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1193 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1257 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1311 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1376 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 568 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 739 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 795 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 908 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1023 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1162 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1226 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1280 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1345 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) in Pickup_Weapon() 568 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 739 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 795 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 908 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1023 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1162 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1226 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1280 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1345 if (! ( (int)dmflags->floatVal & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_weapon.c | 124 if((int)dmflags->value & DF_INFINITE_AMMO) in Pickup_Weapon() 487 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenade_fire() 632 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenadelauncher_fire() 683 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_RocketLauncher_Fire() 782 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_HyperBlaster_Fire() 883 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Machinegun_Fire() 999 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in Chaingun_Fire() 1057 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_shotgun_fire() 1108 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_supershotgun_fire() 1165 if(!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_railgun_fire() [all …]
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_weapon.c | 138 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 568 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 739 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 795 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 908 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1023 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1162 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1226 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1280 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1345 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | p_weapon.c | 637 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 803 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 864 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 1110 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1254 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1324 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1383 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1453 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() 1534 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_bfg_fire() 1610 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_ionripper_fire() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | p_weapon.c | 129 if ((int)dmflags->value & DF_INFINITE_AMMO) in Pickup_Weapon() 501 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenade_fire() 642 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_grenadelauncher_fire() 698 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_RocketLauncher_Fire() 809 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in Weapon_HyperBlaster_Fire() 983 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in Machinegun_Fire() 1114 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in Chaingun_Fire() 1189 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_shotgun_fire() 1263 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_supershotgun_fire() 1325 if (!((int)dmflags->value & DF_INFINITE_AMMO)) in weapon_railgun_fire() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | p_weapon.c | 126 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 545 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 707 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 762 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 903 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1074 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1189 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1287 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1361 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1427 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | p_weapon.c | 270 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 1045 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 1215 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 1248 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 1342 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 1774 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1907 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1946 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 2033 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 2171 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | p_weapon.c | 659 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_fire() 825 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 886 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 1197 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1352 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1433 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1510 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1580 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() 1661 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_bfg_fire() 1737 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_ionripper_fire() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | p_weapon.c | 119 if ( (int)dmflags->value & DF_INFINITE_AMMO ) in Pickup_Weapon() 621 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenade_firex() 807 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_grenadelauncher_fire() 878 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_RocketLauncher_Fire() 1006 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Weapon_HyperBlaster_Fire() 1136 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Machinegun_Fire() 1290 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in Chaingun_Fire() 1369 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_shotgun_fire() 1452 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_supershotgun_fire() 1534 if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) in weapon_railgun_fire() [all …]
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