Searched refs:DF_MULTI (Results 1 – 3 of 3) sorted by relevance
300 if (doorobjlist[tile&0x3ff]->flags&DF_MULTI) in InitialCast()391 if (doorobjlist[tile&0x3ff]->flags&DF_MULTI) in Cast()
1378 lastdoorobj->flags|=DF_MULTI; in SpawnDoor()1382 lastdoorobj->flags|=DF_MULTI; in SpawnDoor()1389 lastdoorobj->flags|=DF_MULTI; in SpawnDoor()1393 lastdoorobj->flags|=DF_MULTI; in SpawnDoor()1435 if (!(dr2->flags&DF_MULTI)) in MakeWideDoorVisible()1450 if (!(dr2->flags&DF_MULTI)) in MakeWideDoorVisible()1655 if (!(dr2->flags&DF_MULTI)) in DoorReadyToClose()1670 if (!(dr2->flags&DF_MULTI)) in DoorReadyToClose()1843 if (!(dr2->flags&DF_MULTI)) in UtilizeDoor()1857 if (!(dr2->flags&DF_MULTI)) in UtilizeDoor()
35 #define DF_MULTI 0x04 macro