/dports/games/quake2-ctf/ctf/ |
H A D | server.cfg | 8 // DF_NO_FALLING 8
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/dports/games/egl/egl-0.3.1_9/cgame/menu/ |
H A D | m_mp_start_dmflags.c | 86 flags &= ~DF_NO_FALLING; in DMFlagCallback() 88 flags |= DF_NO_FALLING; in DMFlagCallback() 178 m_dMFlagsMenu.falldmg_toggle.curValue = !(dmflags & DF_NO_FALLING); in DMFlagsMenu_SetValues()
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/dports/games/quake2-psychomod/psychomod/ |
H A D | server_dm.cfg | 38 // DF_NO_FALLING 0x00000008 8
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/3zb2/ |
H A D | game.cfg | 9 // DF_NO_FALLING 8
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_public.h | 657 #define DF_NO_FALLING 8 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_public.h | 657 #define DF_NO_FALLING 8 macro
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_public.h | 657 #define DF_NO_FALLING 8 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_public.h | 657 #define DF_NO_FALLING 8 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/game/ |
H A D | bg_public.h | 657 #define DF_NO_FALLING 8 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/game/ |
H A D | bg_public.h | 657 #define DF_NO_FALLING 8 macro
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | q_shared.h | 736 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | q_shared.h | 853 #define DF_NO_FALLING 8 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 1019 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | q_shared.h | 1051 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | q_shared.h | 1051 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 1019 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | q_shared.h | 1064 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | q_shared.h | 1008 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | q_shared.h | 1000 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | q_shared.h | 1003 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | q2defines.h | 796 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | q_shared.h | 1000 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | q_shared.h | 1000 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | q_shared.h | 1019 #define DF_NO_FALLING 0x00000008 // 8 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | q_shared.h | 1000 #define DF_NO_FALLING 0x00000008 // 8 macro
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