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Searched refs:DGL_Color4fv (Results 1 – 10 of 10) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dbillboard.cpp147 DGL_Color4fv(parms.vertices[0].color); in Rend_DrawMaskedWall()
156 DGL_Color4fv(parms.vertices[1].color); in Rend_DrawMaskedWall()
165 DGL_Color4fv(parms.vertices[3].color); in Rend_DrawMaskedWall()
174 DGL_Color4fv(parms.vertices[2].color); in Rend_DrawMaskedWall()
191 DGL_Color4fv(parms.vertices[0].color); in Rend_DrawMaskedWall()
198 DGL_Color4fv(parms.vertices[1].color); in Rend_DrawMaskedWall()
205 DGL_Color4fv(parms.vertices[3].color); in Rend_DrawMaskedWall()
212 DGL_Color4fv(parms.vertices[2].color); in Rend_DrawMaskedWall()
H A Drend_main.cpp4860 DGL_Color4fv(black);
4865 DGL_Color4fv(black);
4872 DGL_Color4fv(black);
4879 DGL_Color4fv(black);
5300 DGL_Color4fv(black); in drawVector()
5496 DGL_Color4fv(black); in drawLumobjs()
5501 DGL_Color4fv(black); in drawLumobjs()
5508 DGL_Color4fv(black); in drawLumobjs()
5515 DGL_Color4fv(black); in drawLumobjs()
5680 DGL_Color4fv(black); in drawBar()
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H A Drend_font.cpp733 DGL_Color4fv(sat->rgba); in drawTextFragment()
1533 DGL_Color4fv(origColor); in FR_DrawText3()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/
H A Ddgl_draw.cpp809 #undef DGL_Color4fv
810 DENG_EXTERN_C void DGL_Color4fv(float const *vec) in DGL_Color4fv() function
931 DGL_Color4fv(vec->color); in DGL_Vertices3fctv()
1034 if(color) DGL_Color4fv(color); in DGL_DrawQuadOutline()
H A Ddgl_common.cpp1243 DENG_EXTERN_C void DGL_Color4fv(const float* vec);
1317 DGL_Color4fv,
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/
H A Dzonedebug.cpp63 DGL_Color4fv(color); in drawRegion()
H A Dinputdebug.cpp227 DGL_Color4fv(button.isDown()? downColor : upColor); in Rend_RenderButtonStateVisual()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/
H A Dx_hair.c163 DGL_Color4fv(color); in X_Drawer()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Dapi_gl.h420 #define DGL_Color4fv _api_GL.Color4fv macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/
H A Dblockmap.cpp779 DGL_Color4fv(oldColor); in drawDebugVisual()