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Searched refs:DGL_LESS (Results 1 – 5 of 5) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/
H A Dsys_opengl.cpp248 DGL_DepthFunc(DGL_LESS); in Sys_GLConfigureDefaultState()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Dapi_gl.h100 DGL_LESS, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Drend_particle.cpp825 DGL_DepthFunc(DGL_LESS); in drawParticles()
H A Drend_main.cpp3989 DGL_DepthFunc(DGL_LESS); in pushGLStateForPass()
4004 DGL_DepthFunc(DGL_LESS); in pushGLStateForPass()
4034 DGL_DepthFunc(DGL_LESS); in pushGLStateForPass()
4053 DGL_DepthFunc(DGL_LESS); in pushGLStateForPass()
4079 DGL_DepthFunc(DGL_LESS); in pushGLStateForPass()
4126 DGL_DepthFunc(DGL_LESS); in pushGLStateForPass()
4767 DGL_DepthFunc(DGL_LESS); in drawAllLists()
H A Drend_model.cpp1095 DGL_DepthFunc(DGL_LESS); in drawSubmodel()