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Searched refs:DGL_NONE (Results 1 – 12 of 12) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/
H A Dzonedebug.cpp150 DGL_CullFace(DGL_NONE); in Z_DebugDrawer()
H A Dviewcompositor.cpp230 DGL_CullFace(DGL_NONE); in drawCompositedLayers()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/
H A Dsys_opengl.cpp246 DGL_CullFace(DGL_NONE); in Sys_GLConfigureDefaultState()
H A Ddgl_common.cpp187 ( cull == DGL_NONE ? gl::None in DGL_CullFace()
H A Dgl_main.cpp360 DGL_CullFace(DGL_NONE); in GL_Init2DState()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Drend_model.cpp997 DGL_CullFace(DGL_NONE); in drawSubmodel()
1141 DGL_CullFace(DGL_NONE); in Rend_DrawModel()
H A Dbillboard.cpp610 DGL_CullFace(DGL_NONE); in Rend_DrawSprite()
H A Dskydrawable.cpp425 DGL_CullFace(DGL_NONE); in DENG2_PIMPL()
H A Drend_particle.cpp554 DGL_CullFace(DGL_NONE); in drawParticles()
H A Dviewports.cpp983 DGL_CullFace(DGL_NONE); in changeViewState()
H A Drend_main.cpp5226 DGL_CullFace(DGL_NONE); in drawMobjBoundingBoxes()
5459 DGL_CullFace(DGL_NONE); in drawSurfaceTangentVectors()
5482 DGL_CullFace(DGL_NONE); in drawLumobjs()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Dapi_gl.h120 DGL_NONE, enumerator