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Searched refs:DGL_Rotatef (Results 1 – 13 of 13) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dbillboard.cpp533 DGL_Rotatef(turnAngle, s_dx, 0, s_dy); in Rend_DrawSprite()
541 DGL_Rotatef(vpitch * .5f, s_dx, 0, s_dy); in Rend_DrawSprite()
547 DGL_Rotatef(vpitch, viewsidex, 0, viewsidey); in Rend_DrawSprite()
H A Drend_model.cpp817 DGL_Rotatef(spr.pose.extraYawAngle, 1, 0, 0); in drawSubmodel()
818 DGL_Rotatef(spr.pose.extraPitchAngle, 0, 0, 1); in drawSubmodel()
823 DGL_Rotatef(spr.pose.viewAligned? spr.pose.yawAngleOffset : spr.pose.yaw, 0, 1, 0); in drawSubmodel()
824 DGL_Rotatef(spr.pose.viewAligned? spr.pose.pitchAngleOffset : spr.pose.pitch, 0, 0, 1); in drawSubmodel()
H A Drend_halo.cpp216 DGL_Rotatef(turnAngle / float(de::PI) * 180, 0, 0, 1); in H_RenderHalo()
H A Drend_main.cpp4892 DGL_Rotatef(-vang + 180, 0, 1, 0); in drawLabel()
4893 DGL_Rotatef(vpitch, 1, 0, 0); in drawLabel()
5108 DGL_Rotatef(0, 0, 0, 1); in Rend_DrawBBox()
5109 DGL_Rotatef(0, 1, 0, 0); in Rend_DrawBBox()
5110 DGL_Rotatef(a, 0, 1, 0); in Rend_DrawBBox()
5140 DGL_Rotatef(0, 0, 0, 1); in Rend_DrawArrow()
5141 DGL_Rotatef(0, 1, 0, 0); in Rend_DrawArrow()
5142 DGL_Rotatef(a, 0, 1, 0); in Rend_DrawArrow()
H A Drend_font.cpp1477 DGL_Rotatef(state.angle, 0, 0, 1); in FR_DrawText3()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/
H A Dgl_drawvectorgraphic.cpp169 DGL_Rotatef(angle, 0, 0, 1); in GL_DrawSvg3()
H A Ddgl_common.cpp1127 #undef DGL_Rotatef
1128 void DGL_Rotatef(float angle, float x, float y, float z) in DGL_Rotatef() function
1297 DGL_Rotatef,
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/hud/widgets/
H A Dautomapwidget.cpp1063 DGL_Rotatef(angle, 0, 0, 1); in DENG2_PIMPL()
1145 DGL_Rotatef(360 - self().cameraAngle(), 0, 0, 1); in DENG2_PIMPL()
1153 DGL_Rotatef(360.f - self().cameraAngle(), 0, 0, 1); in DENG2_PIMPL()
1383 DGL_Rotatef(angle, 0, 0, 1); in draw()
1423 DGL_Rotatef(-angle, 0, 0, 1); in draw()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/infine/
H A Dfinaletextwidget.cpp161 DGL_Rotatef(angle().value, 0, 0, 1); in draw()
H A Dfinaleanimwidget.cpp357 DGL_Rotatef(angle, 0, 0, 1); in drawPicFrame()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Dapi_gl.h400 #define DGL_Rotatef _api_GL.Rotatef macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/
H A Dhu_stuff.cpp1195 DGL_Rotatef(texAngle * 1, 0, 0, 1); in Hu_DrawFogEffect()
1237 DGL_Rotatef(texAngle * (effectID == 0 ? 0.5 : 1), 0, 0, 1); in Hu_DrawFogEffect()
H A Dhu_menu.cpp2456 DGL_Rotatef(angle, 0, 0, 1); in Hu_MenuDrawFocusCursor()