/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | billboard.cpp | 533 DGL_Rotatef(turnAngle, s_dx, 0, s_dy); in Rend_DrawSprite() 541 DGL_Rotatef(vpitch * .5f, s_dx, 0, s_dy); in Rend_DrawSprite() 547 DGL_Rotatef(vpitch, viewsidex, 0, viewsidey); in Rend_DrawSprite()
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H A D | rend_model.cpp | 817 DGL_Rotatef(spr.pose.extraYawAngle, 1, 0, 0); in drawSubmodel() 818 DGL_Rotatef(spr.pose.extraPitchAngle, 0, 0, 1); in drawSubmodel() 823 DGL_Rotatef(spr.pose.viewAligned? spr.pose.yawAngleOffset : spr.pose.yaw, 0, 1, 0); in drawSubmodel() 824 DGL_Rotatef(spr.pose.viewAligned? spr.pose.pitchAngleOffset : spr.pose.pitch, 0, 0, 1); in drawSubmodel()
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H A D | rend_halo.cpp | 216 DGL_Rotatef(turnAngle / float(de::PI) * 180, 0, 0, 1); in H_RenderHalo()
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H A D | rend_main.cpp | 4892 DGL_Rotatef(-vang + 180, 0, 1, 0); in drawLabel() 4893 DGL_Rotatef(vpitch, 1, 0, 0); in drawLabel() 5108 DGL_Rotatef(0, 0, 0, 1); in Rend_DrawBBox() 5109 DGL_Rotatef(0, 1, 0, 0); in Rend_DrawBBox() 5110 DGL_Rotatef(a, 0, 1, 0); in Rend_DrawBBox() 5140 DGL_Rotatef(0, 0, 0, 1); in Rend_DrawArrow() 5141 DGL_Rotatef(0, 1, 0, 0); in Rend_DrawArrow() 5142 DGL_Rotatef(a, 0, 1, 0); in Rend_DrawArrow()
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H A D | rend_font.cpp | 1477 DGL_Rotatef(state.angle, 0, 0, 1); in FR_DrawText3()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/gl/ |
H A D | gl_drawvectorgraphic.cpp | 169 DGL_Rotatef(angle, 0, 0, 1); in GL_DrawSvg3()
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H A D | dgl_common.cpp | 1127 #undef DGL_Rotatef 1128 void DGL_Rotatef(float angle, float x, float y, float z) in DGL_Rotatef() function 1297 DGL_Rotatef,
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/hud/widgets/ |
H A D | automapwidget.cpp | 1063 DGL_Rotatef(angle, 0, 0, 1); in DENG2_PIMPL() 1145 DGL_Rotatef(360 - self().cameraAngle(), 0, 0, 1); in DENG2_PIMPL() 1153 DGL_Rotatef(360.f - self().cameraAngle(), 0, 0, 1); in DENG2_PIMPL() 1383 DGL_Rotatef(angle, 0, 0, 1); in draw() 1423 DGL_Rotatef(-angle, 0, 0, 1); in draw()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/infine/ |
H A D | finaletextwidget.cpp | 161 DGL_Rotatef(angle().value, 0, 0, 1); in draw()
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H A D | finaleanimwidget.cpp | 357 DGL_Rotatef(angle, 0, 0, 1); in drawPicFrame()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/ |
H A D | api_gl.h | 400 #define DGL_Rotatef _api_GL.Rotatef macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/ |
H A D | hu_stuff.cpp | 1195 DGL_Rotatef(texAngle * 1, 0, 0, 1); in Hu_DrawFogEffect() 1237 DGL_Rotatef(texAngle * (effectID == 0 ? 0.5 : 1), 0, 0, 1); in Hu_DrawFogEffect()
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H A D | hu_menu.cpp | 2456 DGL_Rotatef(angle, 0, 0, 1); in Hu_MenuDrawFocusCursor()
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