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Searched refs:DIE_DELAY (Results 1 – 3 of 3) sorted by relevance

/dports/games/xmris/xmris.4.04/
H A Dxmris.h89 #define DIE_DELAY 4 /* ticks for death spiral */ macro
H A Dxmris.c401 monster.list[0].count = DIE_DELAY; in FUNCANIMATE()
404 if(monster.list[0].count++ < DIE_DELAY) in FUNCANIMATE()
/dports/benchmarks/tsung/tsung-1.7.0/src/tsung/
H A Dts_launcher.erl41 -define(DIE_DELAY, 5000). macro