Searched refs:DIFFICULTY_NIGHTMARE (Results 1 – 8 of 8) sorted by relevance
48 shield_useless = ((game.difficulty == DIFFICULTY_NIGHTMARE) in collectable_add()66 || (game.difficulty == DIFFICULTY_NIGHTMARE)) in collectable_add()97 || (game.difficulty == DIFFICULTY_NIGHTMARE)) in collectable_add()126 if ((game.difficulty == DIFFICULTY_NIGHTMARE) in collectable_add()190 if ((game.difficulty == DIFFICULTY_NIGHTMARE) in collectable_add()
821 DIFFICULTY_NIGHTMARE, enumerator
156 case DIFFICULTY_NIGHTMARE: in game_init()2507 case DIFFICULTY_NIGHTMARE: in game_getDifficultyText()2737 || (game.difficulty == DIFFICULTY_NIGHTMARE) in game_mainLoop()
1286 if (game.difficulty == DIFFICULTY_NIGHTMARE) in mission_showFinishedScreen()
1027 #. / DIFFICULTY_NIGHTMARE
940 #. / DIFFICULTY_NIGHTMARE
1073 #. / DIFFICULTY_NIGHTMARE
1062 #. / DIFFICULTY_NIGHTMARE