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Searched refs:DIRECTION_IRRELEVANT (Results 1 – 16 of 16) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DEnd_Game.cc189 …const INT16 sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo,… in HandleDeidrannaDeath()
446 …const INT16 sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo,… in HandleQueenBitchDeath()
H A DKeys.cc938 …INT16 const dist_visible = DistanceVisible(&s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, gridno,… in AllMercsLookForDoor()
945 …INT16 const dist_visible = DistanceVisible(&s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, new_gr… in AllMercsLookForDoor()
966 …INT16 const dist_visible = DistanceVisible(&s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, gridno… in MercLooksForDoors()
H A DDisplayCover.cc297 …UINT16 const usSightLimit = DistanceVisible(pOpponent, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT,… in CalcCoverForGridNoBasedOnTeamKnownEnemies()
728 …usSightLimit = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sTargetGridN… in CalcIfSoldierCanSeeGridNo()
H A DOverhead_Types.h219 DIRECTION_IRRELEVANT, enumerator
H A DSoldier_Ani.cc2652 …sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pKillerSoldier->sGri… in SayBuddyWitnessedQuoteFromKill()
2660 sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLevel); in SayBuddyWitnessedQuoteFromKill()
2718 …sDistVisible = DistanceVisible( pKillerSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridN… in HandleKilledQuote()
2780 … sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLevel); in HandleKilledQuote()
H A DOppList.cc908 if ( bFacingDir == DIRECTION_IRRELEVANT && TANK( pSoldier ) ) in DistanceVisible()
916 …if ( !TANK( pSoldier ) && ( bFacingDir == DIRECTION_IRRELEVANT || (pSoldier->uiStatusFlags & SOLDI… in DistanceVisible()
1059 … pSoldier->sGridNo ) > DistanceVisible( pOtherSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT,… in EndMuzzleFlash()
1459 sDistVisible = DistanceVisible(pSoldier, DIRECTION_IRRELEVANT, 0, pOpponent->sGridNo, in ManLooksForMan()
4003 …sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLe… in HearNoise()
4759 …ubTileSightLimit = (UINT8) DistanceVisible( pDefender, DIRECTION_IRRELEVANT, 0, pAttacker->sGridNo… in NoticeUnseenAttacker()
4995 …const INT16 sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, loc, lvl… in GetHighestVisibleWatchedLoc()
H A DHandle_UI.cc3853 …const INT16 sDistVisible = DistanceVisible(sel, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sTarge… in UIHandleTOnTerrain()
4569 …const INT16 sDistVisible = DistanceVisible(sel, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pTSold… in HandleTalkInit()
5135 …const INT16 sDistVisible = DistanceVisible(sel, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pOverS… in ValidQuickExchangePosition()
H A DInterface_Panels.cc387 …const INT16 sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, cur->sGr… in CheckForDisabledForGiveItem()
428 …const INT16 sDistVisible = DistanceVisible(src, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sDestG… in CheckForDisabledForGiveItem()
H A DWeapons.cc2221 sDistVis = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, 0 ); in CalcChanceToHitGun()
H A DShopKeeper_Interface.cc5731 …sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sDestGridNo,… in CanMercInteractWithSelectedShopkeeper()
H A DInterface_Items.cc3572 …sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, gpItemPointe… in HandleItemPointerClick()
H A DHandle_Items.cc3302 INT16 const sight_limit = DistanceVisible(s, DIRECTION_IRRELEVANT, 0, gpTempSoldier->sGridNo, in TestPotentialOwner()
H A DSoldier_Control.cc2126 …new_grid_no, enemy->sGridNo) >= DistanceVisible(enemy, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT,… in SetSoldierGridNo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DCreatureDecideAction.cc773 …sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sClosestOppo… in CreatureDecideActionRed()
H A DAIMain.cc1970 …sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pFriend->sGr… in ManChecksOnFriends()
H A DDecideAction.cc2245 …sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sClosestOppo… in DecideActionRed()