/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | End_Game.cc | 189 …const INT16 sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo,… in HandleDeidrannaDeath() 446 …const INT16 sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo,… in HandleQueenBitchDeath()
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H A D | Keys.cc | 938 …INT16 const dist_visible = DistanceVisible(&s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, gridno,… in AllMercsLookForDoor() 945 …INT16 const dist_visible = DistanceVisible(&s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, new_gr… in AllMercsLookForDoor() 966 …INT16 const dist_visible = DistanceVisible(&s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, gridno… in MercLooksForDoors()
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H A D | DisplayCover.cc | 297 …UINT16 const usSightLimit = DistanceVisible(pOpponent, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT,… in CalcCoverForGridNoBasedOnTeamKnownEnemies() 728 …usSightLimit = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sTargetGridN… in CalcIfSoldierCanSeeGridNo()
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H A D | Overhead_Types.h | 219 DIRECTION_IRRELEVANT, enumerator
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H A D | Soldier_Ani.cc | 2652 …sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pKillerSoldier->sGri… in SayBuddyWitnessedQuoteFromKill() 2660 sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLevel); in SayBuddyWitnessedQuoteFromKill() 2718 …sDistVisible = DistanceVisible( pKillerSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridN… in HandleKilledQuote() 2780 … sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLevel); in HandleKilledQuote()
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H A D | OppList.cc | 908 if ( bFacingDir == DIRECTION_IRRELEVANT && TANK( pSoldier ) ) in DistanceVisible() 916 …if ( !TANK( pSoldier ) && ( bFacingDir == DIRECTION_IRRELEVANT || (pSoldier->uiStatusFlags & SOLDI… in DistanceVisible() 1059 … pSoldier->sGridNo ) > DistanceVisible( pOtherSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT,… in EndMuzzleFlash() 1459 sDistVisible = DistanceVisible(pSoldier, DIRECTION_IRRELEVANT, 0, pOpponent->sGridNo, in ManLooksForMan() 4003 …sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLe… in HearNoise() 4759 …ubTileSightLimit = (UINT8) DistanceVisible( pDefender, DIRECTION_IRRELEVANT, 0, pAttacker->sGridNo… in NoticeUnseenAttacker() 4995 …const INT16 sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, loc, lvl… in GetHighestVisibleWatchedLoc()
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H A D | Handle_UI.cc | 3853 …const INT16 sDistVisible = DistanceVisible(sel, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sTarge… in UIHandleTOnTerrain() 4569 …const INT16 sDistVisible = DistanceVisible(sel, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pTSold… in HandleTalkInit() 5135 …const INT16 sDistVisible = DistanceVisible(sel, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pOverS… in ValidQuickExchangePosition()
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H A D | Interface_Panels.cc | 387 …const INT16 sDistVisible = DistanceVisible(s, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, cur->sGr… in CheckForDisabledForGiveItem() 428 …const INT16 sDistVisible = DistanceVisible(src, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sDestG… in CheckForDisabledForGiveItem()
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H A D | Weapons.cc | 2221 sDistVis = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, 0 ); in CalcChanceToHitGun()
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H A D | ShopKeeper_Interface.cc | 5731 …sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sDestGridNo,… in CanMercInteractWithSelectedShopkeeper()
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H A D | Interface_Items.cc | 3572 …sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, gpItemPointe… in HandleItemPointerClick()
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H A D | Handle_Items.cc | 3302 INT16 const sight_limit = DistanceVisible(s, DIRECTION_IRRELEVANT, 0, gpTempSoldier->sGridNo, in TestPotentialOwner()
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H A D | Soldier_Control.cc | 2126 …new_grid_no, enemy->sGridNo) >= DistanceVisible(enemy, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT,… in SetSoldierGridNo()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | CreatureDecideAction.cc | 773 …sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sClosestOppo… in CreatureDecideActionRed()
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H A D | AIMain.cc | 1970 …sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pFriend->sGr… in ManChecksOnFriends()
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H A D | DecideAction.cc | 2245 …sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sClosestOppo… in DecideActionRed()
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