Searched refs:DIRTYLEVEL0 (Results 1 – 6 of 6) sorted by relevance
60 DirtyLevel gfPausedTacticalRenderInterfaceFlags = DIRTYLEVEL0;146 if (gfPausedTacticalRenderInterfaceFlags != DIRTYLEVEL0) in HandlePausedTacticalRender()149 gfPausedTacticalRenderInterfaceFlags = DIRTYLEVEL0; in HandlePausedTacticalRender()274 fInterfacePanelDirty = DIRTYLEVEL0; in ResetInterface()
98 DIRTYLEVEL0 = 0, enumerator
1324 if (*dirty_level != DIRTYLEVEL0) in RenderSMPanel()1341 if (gfSMDisableForItems && *dirty_level != DIRTYLEVEL0) in RenderSMPanel()2457 if (dirty_level != DIRTYLEVEL0) in RenderTEAMPanel()
843 DIRTYLEVEL0; // We have a new item and we are in the right panel in INVRenderINVPanelItem()1564 if (dirty_level == DIRTYLEVEL0) return; in INVRenderItem()
918 fInterfacePanelDirty = DIRTYLEVEL0; in HandleShopKeeperInterface()
360 fInterfacePanelDirty = DIRTYLEVEL0; in HandleOverheadMap()