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Searched refs:DIRTYLEVEL0 (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Control.cc60 DirtyLevel gfPausedTacticalRenderInterfaceFlags = DIRTYLEVEL0;
146 if (gfPausedTacticalRenderInterfaceFlags != DIRTYLEVEL0) in HandlePausedTacticalRender()
149 gfPausedTacticalRenderInterfaceFlags = DIRTYLEVEL0; in HandlePausedTacticalRender()
274 fInterfacePanelDirty = DIRTYLEVEL0; in ResetInterface()
H A DInterface.h98 DIRTYLEVEL0 = 0, enumerator
H A DInterface_Panels.cc1324 if (*dirty_level != DIRTYLEVEL0) in RenderSMPanel()
1341 if (gfSMDisableForItems && *dirty_level != DIRTYLEVEL0) in RenderSMPanel()
2457 if (dirty_level != DIRTYLEVEL0) in RenderTEAMPanel()
H A DInterface_Items.cc843 DIRTYLEVEL0; // We have a new item and we are in the right panel in INVRenderINVPanelItem()
1564 if (dirty_level == DIRTYLEVEL0) return; in INVRenderItem()
H A DShopKeeper_Interface.cc918 fInterfacePanelDirty = DIRTYLEVEL0; in HandleShopKeeperInterface()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DOverhead_Map.cc360 fInterfacePanelDirty = DIRTYLEVEL0; in HandleOverheadMap()