/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/actions/ |
H A D | move.cpp | 48 case Shared::Maps::DIR_DOWN: in BEGIN_MESSAGE_MAP() 101 map->setDirection(Shared::Maps::DIR_DOWN); in dungeonTurnLeft() 106 case Shared::Maps::DIR_DOWN: in dungeonTurnLeft() 127 map->setDirection(Shared::Maps::DIR_DOWN); in dungeonTurnRight() 129 case Shared::Maps::DIR_DOWN: in dungeonTurnRight() 152 case Shared::Maps::DIR_DOWN: in dungeonTurnAround() 156 map->setDirection(Shared::Maps::DIR_DOWN); in dungeonTurnAround() 162 addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_DOWN - 1]); in dungeonTurnAround()
|
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/ |
H A D | lines.cpp | 581 case DIR_DOWN: in MIRACLE() 744 case DIR_DOWN: in MIRACLE() 1062 case DIR_DOWN: in computeRouteIdx() 1164 if (deltaArr[DIR_DOWN] < tmpDelta && collLineIdxArr[DIR_DOWN] != -1) in findRoute() 1178 if (deltaArr[DIR_DOWN] < tmpDelta && collLineIdxArr[DIR_DOWN] != -1) in findRoute() 1218 …Arr[DIR_DOWN] != -1 && deltaArr[DIR_UP] >= deltaArr[DIR_DOWN] && deltaArr[DIR_RIGHT] >= deltaArr[D… in findRoute() 1291 stepArr[DIR_DOWN] = abs(collLineIdxArr[DIR_DOWN] - curLineIdx); in findRoute() 1349 case DIR_DOWN: in findRoute() 1580 case DIR_DOWN: in characterRoute() 2034 if (arrDelta[DIR_DOWN] < delta && arrLineIdx[DIR_DOWN] != -1) in cityMapCarRoute() [all …]
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/ |
H A D | lines.cpp | 581 case DIR_DOWN: in MIRACLE() 744 case DIR_DOWN: in MIRACLE() 1062 case DIR_DOWN: in computeRouteIdx() 1164 if (deltaArr[DIR_DOWN] < tmpDelta && collLineIdxArr[DIR_DOWN] != -1) in findRoute() 1178 if (deltaArr[DIR_DOWN] < tmpDelta && collLineIdxArr[DIR_DOWN] != -1) in findRoute() 1218 …Arr[DIR_DOWN] != -1 && deltaArr[DIR_UP] >= deltaArr[DIR_DOWN] && deltaArr[DIR_RIGHT] >= deltaArr[D… in findRoute() 1291 stepArr[DIR_DOWN] = abs(collLineIdxArr[DIR_DOWN] - curLineIdx); in findRoute() 1349 case DIR_DOWN: in findRoute() 1580 case DIR_DOWN: in characterRoute() 2034 if (arrDelta[DIR_DOWN] < delta && arrLineIdx[DIR_DOWN] != -1) in cityMapCarRoute() [all …]
|
/dports/graphics/sxiv/sxiv-26/ |
H A D | config.def.h | 73 { ControlMask, XK_j, g_scroll_screen, DIR_DOWN }, 74 { ControlMask, XK_Down, g_scroll_screen, DIR_DOWN }, 95 { 0, XK_j, t_move_sel, DIR_DOWN }, 96 { 0, XK_Down, t_move_sel, DIR_DOWN }, 117 { 0, XK_j, i_scroll, DIR_DOWN }, 118 { 0, XK_Down, i_scroll, DIR_DOWN }, 124 { 0, XK_J, i_scroll_to_edge, DIR_DOWN },
|
/dports/graphics/nsxiv/nsxiv-27.1-20-g065562d/ |
H A D | config.def.h | 86 { ControlMask, XK_j, g_scroll_screen, DIR_DOWN }, 87 { ControlMask, XK_Down, g_scroll_screen, DIR_DOWN }, 108 { 0, XK_j, t_move_sel, DIR_DOWN }, 109 { 0, XK_Down, t_move_sel, DIR_DOWN }, 131 { 0, XK_j, i_scroll, DIR_DOWN }, 132 { 0, XK_Down, i_scroll, DIR_DOWN }, 138 { 0, XK_J, i_scroll_to_edge, DIR_DOWN },
|
/dports/games/scummvm/scummvm-2.5.1/engines/hdb/ |
H A D | map.cpp | 388 { AI_GUY, DIR_DOWN }, in load() 399 { AI_LASER, DIR_DOWN }, in load() 440 { AI_WORKER, DIR_DOWN }, in load() 455 { AI_PUSHBOT, DIR_DOWN }, in load() 539 { AI_CHICKEN, DIR_DOWN }, in load() 563 { AI_OMNIBOT, DIR_DOWN }, in load() 567 { AI_TURNBOT, DIR_DOWN }, in load() 571 { AI_DOLLY, DIR_DOWN }, in load() 594 { AI_DEADEYE, DIR_DOWN }, in load() 599 { AI_FATFROG, DIR_DOWN }, in load() [all …]
|
H A D | ai-bots.cpp | 98 case DIR_DOWN: in aiOmniBotAction() 352 case DIR_DOWN: in aiRightBotInit2() 520 case DIR_DOWN: in aiRightBotFindGoal() 889 case DIR_DOWN: in aiRailRiderOnAction() 1175 case DIR_DOWN: in aiFourFirerAction() 1644 case DIR_DOWN: in aiLaserDraw() 1712 case DIR_DOWN: in aiDiverterInit2() 1793 case DIR_DOWN: in aiDiverterDraw() 2063 case DIR_DOWN: in aiFatFrogInit2() 2880 case DIR_DOWN: in aiIcePuffSnowballInit() [all …]
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/ |
H A D | map.cpp | 387 { AI_GUY, DIR_DOWN }, in load() 398 { AI_LASER, DIR_DOWN }, in load() 439 { AI_WORKER, DIR_DOWN }, in load() 454 { AI_PUSHBOT, DIR_DOWN }, in load() 538 { AI_CHICKEN, DIR_DOWN }, in load() 562 { AI_OMNIBOT, DIR_DOWN }, in load() 566 { AI_TURNBOT, DIR_DOWN }, in load() 570 { AI_DOLLY, DIR_DOWN }, in load() 593 { AI_DEADEYE, DIR_DOWN }, in load() 598 { AI_FATFROG, DIR_DOWN }, in load() [all …]
|
/dports/emulators/uae/uae-0.8.29/src/include/ |
H A D | inputevents.def | 14 DEFEVENT(MOUSE1_DOWN,"Mouse1 Down",AM_KEY|AM_JOY_BUT|AM_MOUSE_BUT,32,1,DIR_DOWN) 21 DEFEVENT(JOY1_VERT,"Joy1 Vertical",AM_JOY_AXIS,0,1,DIR_UP|DIR_DOWN) 28 DEFEVENT(JOY1_DOWN,"Joy1 Down",AM_K,16,1,DIR_DOWN) 30 DEFEVENT(JOY1_LEFT_DOWN,"Joy1 Left+Down",AM_K,16,1,DIR_LEFT|DIR_DOWN) 32 DEFEVENT(JOY1_RIGHT_DOWN,"Joy1 Right+Down",AM_K,16,1,DIR_RIGHT|DIR_DOWN) 63 DEFEVENT(JOY2_VERT,"Joy2 Vertical",AM_JOY_AXIS,0,2,DIR_UP|DIR_DOWN) 70 DEFEVENT(JOY2_DOWN,"Joy2 Down",AM_K,16,2,DIR_DOWN) 72 DEFEVENT(JOY2_LEFT_DOWN,"Joy2 Left+Down",AM_K,16,2,DIR_LEFT|DIR_DOWN) 74 DEFEVENT(JOY2_RIGHT_DOWN,"Joy2 Right+Down",AM_K,16,2,DIR_RIGHT|DIR_DOWN) 97 DEFEVENT(PAR_JOY1_DOWN,"Parallel Joy1 Down",AM_K,16,3,DIR_DOWN) [all …]
|
/dports/lang/nwcc/nwcc_0.8.3/ |
H A D | snake_driver.c | 39 #define DIR_DOWN 4 macro 151 case DIR_DOWN: in advance() 227 if (was == DIR_UP || was == DIR_DOWN) { in display_thread() 278 return new == DIR_DOWN; in opposite_direction() 279 case DIR_DOWN: in opposite_direction() 304 newdir = DIR_DOWN; in keyboard_thread()
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | inputevents.def | 27 DEFEVENT(JOY1_VERT,_T("Joy1 Vertical"),AM_JOY_AXIS,0,1,DIR_UP|DIR_DOWN) 36 DEFEVENT(JOY1_DOWN,_T("Joy1 Down"),AM_K,16,1,DIR_DOWN) 38 DEFEVENT(JOY1_LEFT_DOWN,_T("Joy1 Left+Down"),AM_K,16,1,DIR_LEFT|DIR_DOWN) 40 DEFEVENT(JOY1_RIGHT_DOWN,_T("Joy1 Right+Down"),AM_K,16,1,DIR_RIGHT|DIR_DOWN) 71 DEFEVENT(JOY2_VERT,_T("Joy2 Vertical"),AM_JOY_AXIS,0,2,DIR_UP|DIR_DOWN) 80 DEFEVENT(JOY2_DOWN,_T("Joy2 Down"),AM_K,16,2,DIR_DOWN) 82 DEFEVENT(JOY2_LEFT_DOWN,_T("Joy2 Left+Down"),AM_K,16,2,DIR_LEFT|DIR_DOWN) 84 DEFEVENT(JOY2_RIGHT_DOWN,_T("Joy2 Right+Down"),AM_K,16,2,DIR_RIGHT|DIR_DOWN) 104 DEFEVENT(LIGHTPEN_DOWN,_T("Lightpen Down"),AM_K,1,5,DIR_DOWN) 117 DEFEVENT(PAR_JOY1_DOWN,_T("Parallel Joy1 Down"),AM_K,16,3,DIR_DOWN) [all …]
|
/dports/devel/py-game/pygame-2.1.0/examples/ |
H A D | scroll.py | 26 DIR_DOWN = 2 variable 37 elif direction == DIR_DOWN: 63 elif direction == DIR_DOWN: 131 screen, regions, (win_size[0] // 2, win_size[1] - 40), DIR_DOWN 163 scroll_view(screen, image, DIR_DOWN, view_rect)
|
/dports/graphics/swftools/swftools-0.9.2/lib/gfxpoly/ |
H A D | wind.h | 8 typedef enum {DIR_UP, DIR_DOWN, DIR_UNKNOWN} segment_dir_t; enumerator 10 #define DIR_INVERT(d) ((d)^(DIR_UP^DIR_DOWN))
|
/dports/games/openbor/openbor-3caaddd5/engine/wii/ |
H A D | menu.c | 56 #define DIR_DOWN 0x00000004 macro 164 if(wpad->btns_h & WPAD_CLASSIC_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 171 if(wupc->button & WPAD_CLASSIC_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 188 if(wupc->yAxisL < -200) btns |= DIR_DOWN; in refreshInput() 196 if(wpad->exp.nunchuk.js.pos.y <= 0x40) btns |= DIR_DOWN; in refreshInput() 200 if(wpad->btns_h & WPAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 208 if(wpad->btns_h & WPAD_BUTTON_LEFT) btns |= DIR_DOWN; in refreshInput() 214 if(PAD_StickY(0) < -18) btns |= DIR_DOWN; in refreshInput() 218 if(gcbtns & PAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 509 case DIR_DOWN: in ControlMenu() [all …]
|
/dports/games/openbor4432/openbor-ba1eb4f/engine/wii/ |
H A D | menu.c | 55 #define DIR_DOWN 0x00000004 macro 153 if (wpad->exp.classic.ljs.ang >= 130 && wpad->exp.classic.ljs.ang <= 230) btns |= DIR_DOWN; in refreshInput() 159 if(wpad->btns_h & WPAD_CLASSIC_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 166 if(wpad->exp.nunchuk.js.pos.y <= 0x40) btns |= DIR_DOWN; in refreshInput() 170 if(wpad->btns_h & WPAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 178 if(wpad->btns_h & WPAD_BUTTON_LEFT) btns |= DIR_DOWN; in refreshInput() 184 if(PAD_StickY(0) < -18) btns |= DIR_DOWN; in refreshInput() 188 if(gcbtns & PAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 455 case DIR_DOWN: in ControlMenu() 612 if(buttonsHeld & DIR_DOWN) ++logfile[i].line; in drawLogs()
|
/dports/games/openbor3482/openbor-2c1ecd7/engine/wii/ |
H A D | menu.c | 57 #define DIR_DOWN 0x00000004 macro 155 if (wpad->exp.classic.ljs.ang >= 130 && wpad->exp.classic.ljs.ang <= 230) btns |= DIR_DOWN; in refreshInput() 161 if(wpad->btns_h & WPAD_CLASSIC_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 168 if(wpad->exp.nunchuk.js.pos.y <= 0x40) btns |= DIR_DOWN; in refreshInput() 172 if(wpad->btns_h & WPAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 180 if(wpad->btns_h & WPAD_BUTTON_LEFT) btns |= DIR_DOWN; in refreshInput() 186 if(PAD_StickY(0) < -18) btns |= DIR_DOWN; in refreshInput() 190 if(gcbtns & PAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 457 case DIR_DOWN: in ControlMenu() 616 if(buttonsHeld & DIR_DOWN) ++logfile[i].line; in drawLogs()
|
/dports/games/openbor3979/openbor-2bcf25b/engine/wii/ |
H A D | menu.c | 55 #define DIR_DOWN 0x00000004 macro 153 if (wpad->exp.classic.ljs.ang >= 130 && wpad->exp.classic.ljs.ang <= 230) btns |= DIR_DOWN; in refreshInput() 159 if(wpad->btns_h & WPAD_CLASSIC_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 166 if(wpad->exp.nunchuk.js.pos.y <= 0x40) btns |= DIR_DOWN; in refreshInput() 170 if(wpad->btns_h & WPAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 178 if(wpad->btns_h & WPAD_BUTTON_LEFT) btns |= DIR_DOWN; in refreshInput() 184 if(PAD_StickY(0) < -18) btns |= DIR_DOWN; in refreshInput() 188 if(gcbtns & PAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 455 case DIR_DOWN: in ControlMenu() 612 if(buttonsHeld & DIR_DOWN) ++logfile[i].line; in drawLogs()
|
/dports/games/openbor3711/openbor-6ec17fa/engine/wii/ |
H A D | menu.c | 57 #define DIR_DOWN 0x00000004 macro 155 if (wpad->exp.classic.ljs.ang >= 130 && wpad->exp.classic.ljs.ang <= 230) btns |= DIR_DOWN; in refreshInput() 161 if(wpad->btns_h & WPAD_CLASSIC_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 168 if(wpad->exp.nunchuk.js.pos.y <= 0x40) btns |= DIR_DOWN; in refreshInput() 172 if(wpad->btns_h & WPAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 180 if(wpad->btns_h & WPAD_BUTTON_LEFT) btns |= DIR_DOWN; in refreshInput() 186 if(PAD_StickY(0) < -18) btns |= DIR_DOWN; in refreshInput() 190 if(gcbtns & PAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput() 457 case DIR_DOWN: in ControlMenu() 616 if(buttonsHeld & DIR_DOWN) ++logfile[i].line; in drawLogs()
|
/dports/devel/allegro/allegro-4.4.3.1/examples/ |
H A D | extrans2.c | 18 enum DIRECTION { DIR_UP, DIR_DOWN, DIR_LEFT, DIR_RIGHT }; enumerator 59 s->direction = DIR_DOWN; in setup_sprite() 96 case DIR_DOWN: in move_sprite()
|
/dports/x11-wm/e16/e16-1.0.24/src/ |
H A D | slideout.c | 61 #define DIR_DOWN 3 macro 108 case DIR_DOWN: in SlideoutCalcSize() 148 case DIR_DOWN: in SlideoutArrange() 198 dir = DIR_DOWN; in SlideoutShow() 202 case DIR_DOWN: in SlideoutShow() 294 case DIR_DOWN: in SlideoutShow()
|
/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/ |
H A D | Rules.cpp | 299 m_dir = Dir::DIR_DOWN; in actionFall() 345 Cube::t_models resist = m_mask->getResist(Dir::DIR_DOWN); in isOnCond() 407 Cube::t_models resist = m_mask->getResist(Dir::DIR_DOWN); in isOnHolderBacks() 429 Cube::t_models resist = m_mask->getResist(Dir::DIR_DOWN); in getPads() 453 result = (m_dir == Dir::DIR_DOWN); in isFalling() 705 case Dir::DIR_DOWN: return "move_down"; in getAction()
|
H A D | Unit.cpp | 140 case Dir::DIR_DOWN: in myOrder() 218 if (m_model->rules()->actionMoveDir(Dir::DIR_DOWN)) { in goDown() 241 return m_model->rules()->getDir() == Dir::DIR_DOWN; in isMovingDown()
|
/dports/net-mgmt/collectd5/collectd-5.12.0/src/utils/heap/ |
H A D | heap.c | 45 enum reheap_direction { DIR_UP, DIR_DOWN }; enumerator 96 else if (dir == DIR_DOWN) in reheap() 190 reheap(h, /* root = */ 0, DIR_DOWN); in c_heap_get_root()
|
/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | inputevents.def | 12 DEFEVENT2(MOUSE1_DOWN,_T("Mouse1 Down"),_T("Down"),AM_KEY|AM_JOY_BUT|AM_MOUSE_BUT,32,1,DIR_DOWN,106) 27 DEFEVENT2(JOY1_VERT,_T("Joy1 Vertical"),_T("Vert"),AM_JOY_AXIS,0,1,DIR_UP|DIR_DOWN,2) 36 DEFEVENT2(JOY1_DOWN,_T("Joy1 Down"),_T("Down"),AM_K,16,1,DIR_DOWN,10) 38 DEFEVENT2(JOY1_LEFT_DOWN,_T("Joy1 Left+Down"),_T("Left+Down"),AM_K,16,1,DIR_LEFT|DIR_DOWN,12) 40 DEFEVENT2(JOY1_RIGHT_DOWN,_T("Joy1 Right+Down"),_T("Right+Down"),AM_K,16,1,DIR_RIGHT|DIR_DOWN,14) 71 DEFEVENT2(JOY2_VERT,_T("Joy2 Vertical"),_T("Vert"),AM_JOY_AXIS,0,2,DIR_UP|DIR_DOWN,2) 80 DEFEVENT2(JOY2_DOWN,_T("Joy2 Down"),_T("Down"),AM_K,16,2,DIR_DOWN,10) 82 DEFEVENT2(JOY2_LEFT_DOWN,_T("Joy2 Left+Down"),_T("Left+Down"),AM_K,16,2,DIR_LEFT|DIR_DOWN,12) 104 DEFEVENT(LIGHTPEN_DOWN,_T("Lightpen Down"),AM_K,1,5,DIR_DOWN) 117 DEFEVENT2(PAR_JOY1_DOWN,_T("Parallel Joy1 Down"),_T("Down"),AM_K,16,3,DIR_DOWN,10) [all …]
|
/dports/games/reminiscence/REminiscence-0.4.9/ |
H A D | menu.cpp | 164 if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) { in handleSkillScreen() 165 _stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN; in handleSkillScreen() 279 if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) { in handleLevelScreen() 280 _stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN; in handleLevelScreen() 428 if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) { in handleTitleScreen() 429 _stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN; in handleTitleScreen()
|