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Searched refs:DIR_DOWN (Results 1 – 25 of 224) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/actions/
H A Dmove.cpp48 case Shared::Maps::DIR_DOWN: in BEGIN_MESSAGE_MAP()
101 map->setDirection(Shared::Maps::DIR_DOWN); in dungeonTurnLeft()
106 case Shared::Maps::DIR_DOWN: in dungeonTurnLeft()
127 map->setDirection(Shared::Maps::DIR_DOWN); in dungeonTurnRight()
129 case Shared::Maps::DIR_DOWN: in dungeonTurnRight()
152 case Shared::Maps::DIR_DOWN: in dungeonTurnAround()
156 map->setDirection(Shared::Maps::DIR_DOWN); in dungeonTurnAround()
162 addInfoMsg(getGame()->_res->DUNGEON_MOVES[Shared::Maps::DIR_DOWN - 1]); in dungeonTurnAround()
/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/
H A Dlines.cpp581 case DIR_DOWN: in MIRACLE()
744 case DIR_DOWN: in MIRACLE()
1062 case DIR_DOWN: in computeRouteIdx()
1164 if (deltaArr[DIR_DOWN] < tmpDelta && collLineIdxArr[DIR_DOWN] != -1) in findRoute()
1178 if (deltaArr[DIR_DOWN] < tmpDelta && collLineIdxArr[DIR_DOWN] != -1) in findRoute()
1218 …Arr[DIR_DOWN] != -1 && deltaArr[DIR_UP] >= deltaArr[DIR_DOWN] && deltaArr[DIR_RIGHT] >= deltaArr[D… in findRoute()
1291 stepArr[DIR_DOWN] = abs(collLineIdxArr[DIR_DOWN] - curLineIdx); in findRoute()
1349 case DIR_DOWN: in findRoute()
1580 case DIR_DOWN: in characterRoute()
2034 if (arrDelta[DIR_DOWN] < delta && arrLineIdx[DIR_DOWN] != -1) in cityMapCarRoute()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/
H A Dlines.cpp581 case DIR_DOWN: in MIRACLE()
744 case DIR_DOWN: in MIRACLE()
1062 case DIR_DOWN: in computeRouteIdx()
1164 if (deltaArr[DIR_DOWN] < tmpDelta && collLineIdxArr[DIR_DOWN] != -1) in findRoute()
1178 if (deltaArr[DIR_DOWN] < tmpDelta && collLineIdxArr[DIR_DOWN] != -1) in findRoute()
1218 …Arr[DIR_DOWN] != -1 && deltaArr[DIR_UP] >= deltaArr[DIR_DOWN] && deltaArr[DIR_RIGHT] >= deltaArr[D… in findRoute()
1291 stepArr[DIR_DOWN] = abs(collLineIdxArr[DIR_DOWN] - curLineIdx); in findRoute()
1349 case DIR_DOWN: in findRoute()
1580 case DIR_DOWN: in characterRoute()
2034 if (arrDelta[DIR_DOWN] < delta && arrLineIdx[DIR_DOWN] != -1) in cityMapCarRoute()
[all …]
/dports/graphics/sxiv/sxiv-26/
H A Dconfig.def.h73 { ControlMask, XK_j, g_scroll_screen, DIR_DOWN },
74 { ControlMask, XK_Down, g_scroll_screen, DIR_DOWN },
95 { 0, XK_j, t_move_sel, DIR_DOWN },
96 { 0, XK_Down, t_move_sel, DIR_DOWN },
117 { 0, XK_j, i_scroll, DIR_DOWN },
118 { 0, XK_Down, i_scroll, DIR_DOWN },
124 { 0, XK_J, i_scroll_to_edge, DIR_DOWN },
/dports/graphics/nsxiv/nsxiv-27.1-20-g065562d/
H A Dconfig.def.h86 { ControlMask, XK_j, g_scroll_screen, DIR_DOWN },
87 { ControlMask, XK_Down, g_scroll_screen, DIR_DOWN },
108 { 0, XK_j, t_move_sel, DIR_DOWN },
109 { 0, XK_Down, t_move_sel, DIR_DOWN },
131 { 0, XK_j, i_scroll, DIR_DOWN },
132 { 0, XK_Down, i_scroll, DIR_DOWN },
138 { 0, XK_J, i_scroll_to_edge, DIR_DOWN },
/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dmap.cpp388 { AI_GUY, DIR_DOWN }, in load()
399 { AI_LASER, DIR_DOWN }, in load()
440 { AI_WORKER, DIR_DOWN }, in load()
455 { AI_PUSHBOT, DIR_DOWN }, in load()
539 { AI_CHICKEN, DIR_DOWN }, in load()
563 { AI_OMNIBOT, DIR_DOWN }, in load()
567 { AI_TURNBOT, DIR_DOWN }, in load()
571 { AI_DOLLY, DIR_DOWN }, in load()
594 { AI_DEADEYE, DIR_DOWN }, in load()
599 { AI_FATFROG, DIR_DOWN }, in load()
[all …]
H A Dai-bots.cpp98 case DIR_DOWN: in aiOmniBotAction()
352 case DIR_DOWN: in aiRightBotInit2()
520 case DIR_DOWN: in aiRightBotFindGoal()
889 case DIR_DOWN: in aiRailRiderOnAction()
1175 case DIR_DOWN: in aiFourFirerAction()
1644 case DIR_DOWN: in aiLaserDraw()
1712 case DIR_DOWN: in aiDiverterInit2()
1793 case DIR_DOWN: in aiDiverterDraw()
2063 case DIR_DOWN: in aiFatFrogInit2()
2880 case DIR_DOWN: in aiIcePuffSnowballInit()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/
H A Dmap.cpp387 { AI_GUY, DIR_DOWN }, in load()
398 { AI_LASER, DIR_DOWN }, in load()
439 { AI_WORKER, DIR_DOWN }, in load()
454 { AI_PUSHBOT, DIR_DOWN }, in load()
538 { AI_CHICKEN, DIR_DOWN }, in load()
562 { AI_OMNIBOT, DIR_DOWN }, in load()
566 { AI_TURNBOT, DIR_DOWN }, in load()
570 { AI_DOLLY, DIR_DOWN }, in load()
593 { AI_DEADEYE, DIR_DOWN }, in load()
598 { AI_FATFROG, DIR_DOWN }, in load()
[all …]
/dports/emulators/uae/uae-0.8.29/src/include/
H A Dinputevents.def14 DEFEVENT(MOUSE1_DOWN,"Mouse1 Down",AM_KEY|AM_JOY_BUT|AM_MOUSE_BUT,32,1,DIR_DOWN)
21 DEFEVENT(JOY1_VERT,"Joy1 Vertical",AM_JOY_AXIS,0,1,DIR_UP|DIR_DOWN)
28 DEFEVENT(JOY1_DOWN,"Joy1 Down",AM_K,16,1,DIR_DOWN)
30 DEFEVENT(JOY1_LEFT_DOWN,"Joy1 Left+Down",AM_K,16,1,DIR_LEFT|DIR_DOWN)
32 DEFEVENT(JOY1_RIGHT_DOWN,"Joy1 Right+Down",AM_K,16,1,DIR_RIGHT|DIR_DOWN)
63 DEFEVENT(JOY2_VERT,"Joy2 Vertical",AM_JOY_AXIS,0,2,DIR_UP|DIR_DOWN)
70 DEFEVENT(JOY2_DOWN,"Joy2 Down",AM_K,16,2,DIR_DOWN)
72 DEFEVENT(JOY2_LEFT_DOWN,"Joy2 Left+Down",AM_K,16,2,DIR_LEFT|DIR_DOWN)
74 DEFEVENT(JOY2_RIGHT_DOWN,"Joy2 Right+Down",AM_K,16,2,DIR_RIGHT|DIR_DOWN)
97 DEFEVENT(PAR_JOY1_DOWN,"Parallel Joy1 Down",AM_K,16,3,DIR_DOWN)
[all …]
/dports/lang/nwcc/nwcc_0.8.3/
H A Dsnake_driver.c39 #define DIR_DOWN 4 macro
151 case DIR_DOWN: in advance()
227 if (was == DIR_UP || was == DIR_DOWN) { in display_thread()
278 return new == DIR_DOWN; in opposite_direction()
279 case DIR_DOWN: in opposite_direction()
304 newdir = DIR_DOWN; in keyboard_thread()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dinputevents.def27 DEFEVENT(JOY1_VERT,_T("Joy1 Vertical"),AM_JOY_AXIS,0,1,DIR_UP|DIR_DOWN)
36 DEFEVENT(JOY1_DOWN,_T("Joy1 Down"),AM_K,16,1,DIR_DOWN)
38 DEFEVENT(JOY1_LEFT_DOWN,_T("Joy1 Left+Down"),AM_K,16,1,DIR_LEFT|DIR_DOWN)
40 DEFEVENT(JOY1_RIGHT_DOWN,_T("Joy1 Right+Down"),AM_K,16,1,DIR_RIGHT|DIR_DOWN)
71 DEFEVENT(JOY2_VERT,_T("Joy2 Vertical"),AM_JOY_AXIS,0,2,DIR_UP|DIR_DOWN)
80 DEFEVENT(JOY2_DOWN,_T("Joy2 Down"),AM_K,16,2,DIR_DOWN)
82 DEFEVENT(JOY2_LEFT_DOWN,_T("Joy2 Left+Down"),AM_K,16,2,DIR_LEFT|DIR_DOWN)
84 DEFEVENT(JOY2_RIGHT_DOWN,_T("Joy2 Right+Down"),AM_K,16,2,DIR_RIGHT|DIR_DOWN)
104 DEFEVENT(LIGHTPEN_DOWN,_T("Lightpen Down"),AM_K,1,5,DIR_DOWN)
117 DEFEVENT(PAR_JOY1_DOWN,_T("Parallel Joy1 Down"),AM_K,16,3,DIR_DOWN)
[all …]
/dports/devel/py-game/pygame-2.1.0/examples/
H A Dscroll.py26 DIR_DOWN = 2 variable
37 elif direction == DIR_DOWN:
63 elif direction == DIR_DOWN:
131 screen, regions, (win_size[0] // 2, win_size[1] - 40), DIR_DOWN
163 scroll_view(screen, image, DIR_DOWN, view_rect)
/dports/graphics/swftools/swftools-0.9.2/lib/gfxpoly/
H A Dwind.h8 typedef enum {DIR_UP, DIR_DOWN, DIR_UNKNOWN} segment_dir_t; enumerator
10 #define DIR_INVERT(d) ((d)^(DIR_UP^DIR_DOWN))
/dports/games/openbor/openbor-3caaddd5/engine/wii/
H A Dmenu.c56 #define DIR_DOWN 0x00000004 macro
164 if(wpad->btns_h & WPAD_CLASSIC_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
171 if(wupc->button & WPAD_CLASSIC_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
188 if(wupc->yAxisL < -200) btns |= DIR_DOWN; in refreshInput()
196 if(wpad->exp.nunchuk.js.pos.y <= 0x40) btns |= DIR_DOWN; in refreshInput()
200 if(wpad->btns_h & WPAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
208 if(wpad->btns_h & WPAD_BUTTON_LEFT) btns |= DIR_DOWN; in refreshInput()
214 if(PAD_StickY(0) < -18) btns |= DIR_DOWN; in refreshInput()
218 if(gcbtns & PAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
509 case DIR_DOWN: in ControlMenu()
[all …]
/dports/games/openbor4432/openbor-ba1eb4f/engine/wii/
H A Dmenu.c55 #define DIR_DOWN 0x00000004 macro
153 if (wpad->exp.classic.ljs.ang >= 130 && wpad->exp.classic.ljs.ang <= 230) btns |= DIR_DOWN; in refreshInput()
159 if(wpad->btns_h & WPAD_CLASSIC_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
166 if(wpad->exp.nunchuk.js.pos.y <= 0x40) btns |= DIR_DOWN; in refreshInput()
170 if(wpad->btns_h & WPAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
178 if(wpad->btns_h & WPAD_BUTTON_LEFT) btns |= DIR_DOWN; in refreshInput()
184 if(PAD_StickY(0) < -18) btns |= DIR_DOWN; in refreshInput()
188 if(gcbtns & PAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
455 case DIR_DOWN: in ControlMenu()
612 if(buttonsHeld & DIR_DOWN) ++logfile[i].line; in drawLogs()
/dports/games/openbor3482/openbor-2c1ecd7/engine/wii/
H A Dmenu.c57 #define DIR_DOWN 0x00000004 macro
155 if (wpad->exp.classic.ljs.ang >= 130 && wpad->exp.classic.ljs.ang <= 230) btns |= DIR_DOWN; in refreshInput()
161 if(wpad->btns_h & WPAD_CLASSIC_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
168 if(wpad->exp.nunchuk.js.pos.y <= 0x40) btns |= DIR_DOWN; in refreshInput()
172 if(wpad->btns_h & WPAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
180 if(wpad->btns_h & WPAD_BUTTON_LEFT) btns |= DIR_DOWN; in refreshInput()
186 if(PAD_StickY(0) < -18) btns |= DIR_DOWN; in refreshInput()
190 if(gcbtns & PAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
457 case DIR_DOWN: in ControlMenu()
616 if(buttonsHeld & DIR_DOWN) ++logfile[i].line; in drawLogs()
/dports/games/openbor3979/openbor-2bcf25b/engine/wii/
H A Dmenu.c55 #define DIR_DOWN 0x00000004 macro
153 if (wpad->exp.classic.ljs.ang >= 130 && wpad->exp.classic.ljs.ang <= 230) btns |= DIR_DOWN; in refreshInput()
159 if(wpad->btns_h & WPAD_CLASSIC_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
166 if(wpad->exp.nunchuk.js.pos.y <= 0x40) btns |= DIR_DOWN; in refreshInput()
170 if(wpad->btns_h & WPAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
178 if(wpad->btns_h & WPAD_BUTTON_LEFT) btns |= DIR_DOWN; in refreshInput()
184 if(PAD_StickY(0) < -18) btns |= DIR_DOWN; in refreshInput()
188 if(gcbtns & PAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
455 case DIR_DOWN: in ControlMenu()
612 if(buttonsHeld & DIR_DOWN) ++logfile[i].line; in drawLogs()
/dports/games/openbor3711/openbor-6ec17fa/engine/wii/
H A Dmenu.c57 #define DIR_DOWN 0x00000004 macro
155 if (wpad->exp.classic.ljs.ang >= 130 && wpad->exp.classic.ljs.ang <= 230) btns |= DIR_DOWN; in refreshInput()
161 if(wpad->btns_h & WPAD_CLASSIC_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
168 if(wpad->exp.nunchuk.js.pos.y <= 0x40) btns |= DIR_DOWN; in refreshInput()
172 if(wpad->btns_h & WPAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
180 if(wpad->btns_h & WPAD_BUTTON_LEFT) btns |= DIR_DOWN; in refreshInput()
186 if(PAD_StickY(0) < -18) btns |= DIR_DOWN; in refreshInput()
190 if(gcbtns & PAD_BUTTON_DOWN) btns |= DIR_DOWN; in refreshInput()
457 case DIR_DOWN: in ControlMenu()
616 if(buttonsHeld & DIR_DOWN) ++logfile[i].line; in drawLogs()
/dports/devel/allegro/allegro-4.4.3.1/examples/
H A Dextrans2.c18 enum DIRECTION { DIR_UP, DIR_DOWN, DIR_LEFT, DIR_RIGHT }; enumerator
59 s->direction = DIR_DOWN; in setup_sprite()
96 case DIR_DOWN: in move_sprite()
/dports/x11-wm/e16/e16-1.0.24/src/
H A Dslideout.c61 #define DIR_DOWN 3 macro
108 case DIR_DOWN: in SlideoutCalcSize()
148 case DIR_DOWN: in SlideoutArrange()
198 dir = DIR_DOWN; in SlideoutShow()
202 case DIR_DOWN: in SlideoutShow()
294 case DIR_DOWN: in SlideoutShow()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/
H A DRules.cpp299 m_dir = Dir::DIR_DOWN; in actionFall()
345 Cube::t_models resist = m_mask->getResist(Dir::DIR_DOWN); in isOnCond()
407 Cube::t_models resist = m_mask->getResist(Dir::DIR_DOWN); in isOnHolderBacks()
429 Cube::t_models resist = m_mask->getResist(Dir::DIR_DOWN); in getPads()
453 result = (m_dir == Dir::DIR_DOWN); in isFalling()
705 case Dir::DIR_DOWN: return "move_down"; in getAction()
H A DUnit.cpp140 case Dir::DIR_DOWN: in myOrder()
218 if (m_model->rules()->actionMoveDir(Dir::DIR_DOWN)) { in goDown()
241 return m_model->rules()->getDir() == Dir::DIR_DOWN; in isMovingDown()
/dports/net-mgmt/collectd5/collectd-5.12.0/src/utils/heap/
H A Dheap.c45 enum reheap_direction { DIR_UP, DIR_DOWN }; enumerator
96 else if (dir == DIR_DOWN) in reheap()
190 reheap(h, /* root = */ 0, DIR_DOWN); in c_heap_get_root()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dinputevents.def12 DEFEVENT2(MOUSE1_DOWN,_T("Mouse1 Down"),_T("Down"),AM_KEY|AM_JOY_BUT|AM_MOUSE_BUT,32,1,DIR_DOWN,106)
27 DEFEVENT2(JOY1_VERT,_T("Joy1 Vertical"),_T("Vert"),AM_JOY_AXIS,0,1,DIR_UP|DIR_DOWN,2)
36 DEFEVENT2(JOY1_DOWN,_T("Joy1 Down"),_T("Down"),AM_K,16,1,DIR_DOWN,10)
38 DEFEVENT2(JOY1_LEFT_DOWN,_T("Joy1 Left+Down"),_T("Left+Down"),AM_K,16,1,DIR_LEFT|DIR_DOWN,12)
40 DEFEVENT2(JOY1_RIGHT_DOWN,_T("Joy1 Right+Down"),_T("Right+Down"),AM_K,16,1,DIR_RIGHT|DIR_DOWN,14)
71 DEFEVENT2(JOY2_VERT,_T("Joy2 Vertical"),_T("Vert"),AM_JOY_AXIS,0,2,DIR_UP|DIR_DOWN,2)
80 DEFEVENT2(JOY2_DOWN,_T("Joy2 Down"),_T("Down"),AM_K,16,2,DIR_DOWN,10)
82 DEFEVENT2(JOY2_LEFT_DOWN,_T("Joy2 Left+Down"),_T("Left+Down"),AM_K,16,2,DIR_LEFT|DIR_DOWN,12)
104 DEFEVENT(LIGHTPEN_DOWN,_T("Lightpen Down"),AM_K,1,5,DIR_DOWN)
117 DEFEVENT2(PAR_JOY1_DOWN,_T("Parallel Joy1 Down"),_T("Down"),AM_K,16,3,DIR_DOWN,10)
[all …]
/dports/games/reminiscence/REminiscence-0.4.9/
H A Dmenu.cpp164 if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) { in handleSkillScreen()
165 _stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN; in handleSkillScreen()
279 if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) { in handleLevelScreen()
280 _stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN; in handleLevelScreen()
428 if (_stub->_pi.dirMask & PlayerInput::DIR_DOWN) { in handleTitleScreen()
429 _stub->_pi.dirMask &= ~PlayerInput::DIR_DOWN; in handleTitleScreen()

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