/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/ |
H A D | direction.cpp | 36 case DIR_NORTH: in dirReverse() 41 return DIR_NORTH; in dirReverse() 53 if (dir_mask & MASK_DIR_NORTH) return DIR_NORTH; in dirFromMask() 104 while (temp != DIR_NORTH) { in dirNormalize() 115 return DIR_NORTH; in keyToDirection() 131 case DIR_NORTH: in directionToKey()
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H A D | shrine.cpp | 187 g_context->_location->_map->move(obj, DIR_NORTH); in enhancedSequence() 190 g_context->_location->_map->move(obj, DIR_NORTH); in enhancedSequence() 193 g_context->_location->_map->move(obj, DIR_NORTH); in enhancedSequence() 196 g_context->_location->_map->move(obj, DIR_NORTH); in enhancedSequence()
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H A D | direction.h | 32 DIR_NORTH, enumerator 41 #define MASK_DIR_NORTH (1 << DIR_NORTH)
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/dports/graphics/dia/dia-0.97.3/lib/ |
H A D | connectionpoint.h | 34 DIR_NORTH = (1<<0), enumerator 39 DIR_NORTHEAST = (DIR_NORTH|DIR_EAST), 41 DIR_NORTHWEST = (DIR_NORTH|DIR_WEST), 43 DIR_ALL = (DIR_NORTH|DIR_SOUTH|DIR_EAST|DIR_WEST)
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H A D | autoroute.c | 86 else fromdir = DIR_NORTH|DIR_EAST|DIR_SOUTH|DIR_WEST; in autoroute_layout_orthconn() 91 else todir = DIR_NORTH|DIR_EAST|DIR_SOUTH|DIR_WEST; in autoroute_layout_orthconn() 93 for (startdir = DIR_NORTH; startdir <= DIR_WEST; startdir *= 2) { in autoroute_layout_orthconn() 94 for (enddir = DIR_NORTH; enddir <= DIR_WEST; enddir *= 2) { in autoroute_layout_orthconn() 118 if (normal_enddir == DIR_NORTH ) { in autoroute_layout_orthconn() 228 case DIR_NORTH: in autolayout_adjust_for_gap() 258 case DIR_NORTH: in autolayout_adjust_for_arrow() 527 if (startdir == DIR_NORTH) { in autolayout_normalize_points() 531 if (enddir == DIR_NORTH) return DIR_WEST; in autolayout_normalize_points() 535 if (enddir == DIR_WEST) return DIR_NORTH; in autolayout_normalize_points() [all …]
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H A D | connectionpoint.c | 39 return (from.x > to.x?DIR_SOUTH:DIR_NORTH); in find_slope_directions() 49 dirs |= DIR_NORTH; in find_slope_directions()
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H A D | element.c | 88 cps[0].directions = DIR_NORTH|DIR_WEST; in element_update_connections_rectangle() 89 cps[1].directions = DIR_NORTH; in element_update_connections_rectangle() 90 cps[2].directions = DIR_NORTH|DIR_EAST; in element_update_connections_rectangle()
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H A D | newgroup.c | 257 group->connections[0].directions = DIR_NORTH|DIR_WEST; in newgroup_update_data() 258 group->connections[1].directions = DIR_NORTH; in newgroup_update_data() 259 group->connections[2].directions = DIR_NORTH|DIR_EAST; in newgroup_update_data()
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/common/ |
H A D | actor.lua | 118 y_direction = (diff_y >= 0) and DIR_SOUTH or DIR_NORTH 120 y_direction = (math.random(0, 1) == 0) and DIR_SOUTH or DIR_NORTH 147 …th.random(0, 1) ~= 0 or actor_move(actor, (y_direction == DIR_NORTH) and DIR_SOUTH or DIR_NORTH, 1…
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H A D | common.lua | 6 DIR_NORTH = 0 77 if dir == DIR_NORTH then return "north" end 92 [DIR_NORTH] = DIR_SOUTH, 96 [DIR_SOUTH] = DIR_NORTH, 106 [DIR_NORTH] = {["x"]=0, ["y"]=-1},
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/dports/x11-wm/bspwm/bspwm-0.9.10/src/ |
H A D | geometry.c | 54 case DIR_NORTH: in boundary_distance() 81 case DIR_NORTH: in on_dir_side() 107 case DIR_NORTH: in on_dir_side() 137 case DIR_NORTH: in on_dir_side()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | interface.cpp | 349 case DIR_NORTH: in perform() 377 case DIR_NORTH: in perform() 423 case DIR_NORTH: in perform() 448 case DIR_NORTH: in perform() 502 case DIR_NORTH: in perform() 754 party._mazeDirection = DIR_NORTH; in startFalling() 766 party._mazeDirection = DIR_NORTH; in startFalling() 771 party._mazeDirection = DIR_NORTH; in startFalling() 776 party._mazeDirection = DIR_NORTH; in startFalling() 863 party._mazeDirection = DIR_NORTH; in startFalling() [all …]
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H A D | locations.cpp | 1478 _mazeDir = DIR_NORTH; in getNewLocation() 1520 _mazeDir = DIR_NORTH; in getNewLocation() 1539 _mazeDir = DIR_NORTH; in getNewLocation() 1772 _mazeDir = DIR_NORTH; in getNewLocation() 1781 _mazeDir = DIR_NORTH; in getNewLocation() 1790 _mazeDir = DIR_NORTH; in getNewLocation() 1832 _mazeDir = DIR_NORTH; in getNewLocation() 2007 _mazeDir = DIR_NORTH; in getNewLocation() 2016 _mazeDir = DIR_NORTH; in getNewLocation() 2218 _mazeDir = DIR_NORTH; in getNewLocation() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | interface.cpp | 351 case DIR_NORTH: in perform() 379 case DIR_NORTH: in perform() 425 case DIR_NORTH: in perform() 450 case DIR_NORTH: in perform() 504 case DIR_NORTH: in perform() 761 party._mazeDirection = DIR_NORTH; in startFalling() 773 party._mazeDirection = DIR_NORTH; in startFalling() 778 party._mazeDirection = DIR_NORTH; in startFalling() 783 party._mazeDirection = DIR_NORTH; in startFalling() 870 party._mazeDirection = DIR_NORTH; in startFalling() [all …]
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H A D | locations.cpp | 1446 _mazeDir = DIR_NORTH; in getNewLocation() 1488 _mazeDir = DIR_NORTH; in getNewLocation() 1507 _mazeDir = DIR_NORTH; in getNewLocation() 1740 _mazeDir = DIR_NORTH; in getNewLocation() 1749 _mazeDir = DIR_NORTH; in getNewLocation() 1758 _mazeDir = DIR_NORTH; in getNewLocation() 1800 _mazeDir = DIR_NORTH; in getNewLocation() 1978 _mazeDir = DIR_NORTH; in getNewLocation() 1987 _mazeDir = DIR_NORTH; in getNewLocation() 2191 _mazeDir = DIR_NORTH; in getNewLocation() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/maps/ |
H A D | map_widget.cpp | 47 return DIR_NORTH; in directionFromKey() 95 _direction = delta.y > 0 ? DIR_SOUTH : DIR_NORTH; in moveTo()
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/dports/graphics/leptonica/leptonica-1.76.0/src/ |
H A D | maze.c | 70 DIR_NORTH = 1, enumerator 224 if (dir == DIR_NORTH) in generateBinaryMaze() 229 el = mazeelCreate(x, y - 1, DIR_NORTH); in generateBinaryMaze() 450 SET_DATA_BYTE(linep8[y + 1], x, DIR_NORTH); /* parent N */ in pixSearchBinaryMaze() 483 if (val == DIR_NORTH) in pixSearchBinaryMaze() 848 SET_DATA_BYTE(linep8[y + 1], x, DIR_NORTH); /* parent to N */ in pixSearchGrayMaze() 878 if (val == DIR_NORTH) in pixSearchGrayMaze()
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/dports/graphics/dia/dia-0.97.3/objects/Misc/ |
H A D | analog_clock.c | 441 analog_clock->hours[0].directions = DIR_NORTH; in analog_clock_create() 442 analog_clock->hours[1].directions = DIR_NORTH|DIR_EAST; in analog_clock_create() 443 analog_clock->hours[2].directions = DIR_NORTH|DIR_EAST; in analog_clock_create() 451 analog_clock->hours[10].directions = DIR_WEST|DIR_NORTH; in analog_clock_create() 452 analog_clock->hours[11].directions = DIR_WEST|DIR_NORTH; in analog_clock_create()
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/dports/devel/upp/upp/bazaar/PixRaster/lib/ |
H A D | maze.c | 61 DIR_NORTH = 1, enumerator 206 if (dir == DIR_NORTH) in generateBinaryMaze() 212 el = mazeelCreate(x, y - 1, DIR_NORTH); in generateBinaryMaze() 433 SET_DATA_BYTE(linep8[y + 1], x, DIR_NORTH); /* parent N */ in pixSearchBinaryMaze() 481 if (val == DIR_NORTH) in pixSearchBinaryMaze() 831 SET_DATA_BYTE(linep8[y + 1], x, DIR_NORTH); /* parent to N */ in pixSearchGrayMaze() 861 if (val == DIR_NORTH) in pixSearchGrayMaze()
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/dports/graphics/dia/dia-0.97.3/objects/Istar/ |
H A D | goal.c | 431 c[2].directions = DIR_NORTH; in update_softgoal_connectors() 434 c[3].directions = DIR_NORTH; in update_softgoal_connectors() 437 c[4].directions = DIR_NORTH; in update_softgoal_connectors() 464 c[2].directions = DIR_NORTH; in update_goal_connectors() 467 c[3].directions = DIR_NORTH; in update_goal_connectors() 470 c[4].directions = DIR_NORTH; in update_goal_connectors()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/ |
H A D | read_dir_controller.cpp | 42 _value = DIR_NORTH; in keybinder()
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/dports/graphics/dia/dia-0.97.3/objects/GRAFCET/ |
H A D | vergent.c | 307 vergent->northwest.directions = DIR_NORTH; in vergent_update_data() 309 vergent->northeast.directions = DIR_NORTH; in vergent_update_data() 330 vergent->northwest.directions = DIR_NORTH; in vergent_update_data() 332 vergent->northeast.directions = DIR_NORTH; in vergent_update_data()
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/dports/graphics/dia/dia-0.97.3/objects/UML/ |
H A D | activity.c | 285 state->connections[0].directions = DIR_NORTH|DIR_WEST; in state_update_data() 286 state->connections[1].directions = DIR_NORTH; in state_update_data() 287 state->connections[2].directions = DIR_NORTH|DIR_EAST; in state_update_data()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/pathfinding/ |
H A D | RoutingLump.h | 16 …DIR_WEST, DIR_NORTHWEST, DIR_NORTH, DIR_NORTHEAST, DIR_EAST, DIR_SOUTHEAST, DIR_SOUTH, DIR_SOUTHWE… enumerator
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/ |
H A D | worktype.lua | 120 if actor_move(actor, DIR_NORTH) == false then 171 if actor_move(actor, DIR_NORTH) == false then
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