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Searched refs:DMG_CRUSHED (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddeh_tables.c5098 {"DMG_CRUSHED",DMG_CRUSHED},
H A Dp_local.h477 #define DMG_CRUSHED 0x80+4 macro
H A Dp_map.c1635 P_DamageMobj(thing, tmthing, tmthing->target, 1, DMG_CRUSHED); in PIT_CheckThing()
4249 P_DamageMobj(thing, killer, killer, 1, DMG_CRUSHED); in PIT_ChangeSector()
H A Dp_inter.c2069 case DMG_CRUSHED: in P_HitDeathMessages()
H A Dp_user.c8688 P_DamageMobj(player->mo, NULL, NULL, 1, DMG_CRUSHED); in P_MovePlayer()
H A Dp_mobj.c10166 P_KillMobj(mobj, NULL, NULL, DMG_CRUSHED); in P_MobjThinker()