Searched refs:DMG_CRUSHED (Results 1 – 6 of 6) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | deh_tables.c | 5098 {"DMG_CRUSHED",DMG_CRUSHED},
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H A D | p_local.h | 477 #define DMG_CRUSHED 0x80+4 macro
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H A D | p_map.c | 1635 P_DamageMobj(thing, tmthing, tmthing->target, 1, DMG_CRUSHED); in PIT_CheckThing() 4249 P_DamageMobj(thing, killer, killer, 1, DMG_CRUSHED); in PIT_ChangeSector()
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H A D | p_inter.c | 2069 case DMG_CRUSHED: in P_HitDeathMessages()
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H A D | p_user.c | 8688 P_DamageMobj(player->mo, NULL, NULL, 1, DMG_CRUSHED); in P_MovePlayer()
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H A D | p_mobj.c | 10166 P_KillMobj(mobj, NULL, NULL, DMG_CRUSHED); in P_MobjThinker()
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