Searched refs:DMG_DEATHMASK (Results 1 – 3 of 3) sorted by relevance
5102 {"DMG_DEATHMASK",DMG_DEATHMASK},
481 #define DMG_DEATHMASK DMG_INSTAKILL // if bit 7 is set, this is a death type instead of a damage t… macro
3648 if (G_IsSpecialStage(gamemap) && !(damagetype & DMG_DEATHMASK)) in P_DamageMobj()3671 if (damagetype & DMG_DEATHMASK) in P_DamageMobj()3746 if (damagetype & DMG_DEATHMASK) in P_DamageMobj()