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Searched refs:DMG_SPACEDROWN (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddeh_tables.c5096 {"DMG_SPACEDROWN",DMG_SPACEDROWN},
H A Dp_local.h475 #define DMG_SPACEDROWN 0x80+2 macro
H A Dp_inter.c2080 case DMG_SPACEDROWN: in P_HitDeathMessages()
2979 if (damagetype == DMG_DROWNED || damagetype == DMG_SPACEDROWN) in P_KillMobj()
H A Dp_user.c2976 P_DamageMobj(player->mo, NULL, NULL, 1, DMG_SPACEDROWN); in P_CheckUnderwaterAndSpaceTimer()