Searched refs:DMG_SPACEDROWN (Results 1 – 4 of 4) sorted by relevance
5096 {"DMG_SPACEDROWN",DMG_SPACEDROWN},
475 #define DMG_SPACEDROWN 0x80+2 macro
2080 case DMG_SPACEDROWN: in P_HitDeathMessages()2979 if (damagetype == DMG_DROWNED || damagetype == DMG_SPACEDROWN) in P_KillMobj()
2976 P_DamageMobj(player->mo, NULL, NULL, 1, DMG_SPACEDROWN); in P_CheckUnderwaterAndSpaceTimer()