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Searched refs:DMU_COLOR_RED (Results 1 – 8 of 8) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Ddmu_lib.h55 #define DMU_TOP_COLOR_RED (DMU_TOP_OF_SIDE | DMU_COLOR_RED)
66 #define DMU_MIDDLE_COLOR_RED (DMU_MIDDLE_OF_SIDE | DMU_COLOR_RED)
79 #define DMU_BOTTOM_COLOR_RED (DMU_BOTTOM_OF_SIDE | DMU_COLOR_RED)
91 #define DMU_FLOOR_COLOR_RED (DMU_FLOOR_OF_SECTOR | DMU_COLOR_RED)
117 #define DMU_CEILING_COLOR_RED (DMU_CEILING_OF_SECTOR | DMU_COLOR_RED)
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/world/
H A Dmapelement.cpp203 { DMU_COLOR_RED, "DMU_COLOR_RED" }, in DMU_Str()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/
H A Dsector.cpp565 case DMU_COLOR_RED: in property()
610 case DMU_COLOR_RED: { in setProperty()
H A Dsurface.cpp467 case DMU_COLOR_RED: in property()
520 case DMU_COLOR_RED: { in setProperty()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Ddd_share.h316 DMU_COLOR_RED, ///< red component enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/
H A Dp_saveg.cpp415 P_SetFloatp(sec, DMU_COLOR_RED + i, rgb[i] / 255.f); in SV_ReadSector()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/
H A Dapi_map.cpp584 case DMU_COLOR_RED: in setProperty()
676 case DMU_COLOR_RED: in getProperty()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_xgsec.cpp93 #define TO_DMU_COLOR(x) (x == 0? DMU_COLOR_RED \