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Searched refs:DMU_FLOOR_OF_SECTOR (Results 1 – 4 of 4) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Ddmu_lib.h84 #define DMU_FLOOR_HEIGHT (DMU_FLOOR_OF_SECTOR | DMU_HEIGHT)
86 #define DMU_FLOOR_SPEED (DMU_FLOOR_OF_SECTOR | DMU_SPEED)
87 #define DMU_FLOOR_MATERIAL (DMU_FLOOR_OF_SECTOR | DMU_MATERIAL)
88 #define DMU_FLOOR_EMITTER (DMU_FLOOR_OF_SECTOR | DMU_EMITTER)
89 #define DMU_FLOOR_FLAGS (DMU_FLOOR_OF_SECTOR | DMU_FLAGS)
90 #define DMU_FLOOR_COLOR (DMU_FLOOR_OF_SECTOR | DMU_COLOR)
91 #define DMU_FLOOR_COLOR_RED (DMU_FLOOR_OF_SECTOR | DMU_COLOR_RED)
97 #define DMU_FLOOR_TANGENT_X (DMU_FLOOR_OF_SECTOR | DMU_TANGENT_X)
105 #define DMU_FLOOR_NORMAL_X (DMU_FLOOR_OF_SECTOR | DMU_NORMAL_X)
106 #define DMU_FLOOR_NORMAL_Y (DMU_FLOOR_OF_SECTOR | DMU_NORMAL_Y)
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Ddd_share.h240 DMU_FLOOR_OF_SECTOR = 0x04000000, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/client/
H A Dcl_world.cpp174 P_SetPtrp(sec, DMU_FLOOR_OF_SECTOR | DMU_MATERIAL, in Cl_ReadSectorDelta()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/
H A Dapi_map.cpp518 if(args.modifiers & DMU_FLOOR_OF_SECTOR) in setProperty()
610 if(args.modifiers & DMU_FLOOR_OF_SECTOR) in getProperty()