/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_teleport.cpp | 482 x = DMulScale16 (nposx, c, -nposy, s); in EV_SilentLineTeleport() 483 y = DMulScale16 (nposy, c, nposx, s); in EV_SilentLineTeleport() 558 thing->velx = DMulScale16 (x, c, -y, s); in EV_SilentLineTeleport() 559 thing->vely = DMulScale16 (y, c, x, s); in EV_SilentLineTeleport() 567 player->velx = DMulScale16 (x, c, -y, s); in EV_SilentLineTeleport() 568 player->vely = DMulScale16 (y, c, x, s); in EV_SilentLineTeleport() 615 fixed_t newX = DMulScale16 (offX, finecosine[an], -offY, finesine[an]); in DoGroupForOne() 616 fixed_t newY = DMulScale16 (offX, finesine[an], offY, finecosine[an]); in DoGroupForOne() 635 fixed_t newX = DMulScale16 (offX, finecosine[an], -offY, finesine[an]); 636 fixed_t newY = DMulScale16 (offX, finesine[an], offY, finecosine[an]);
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H A D | r_defs.h | 236 return FixedMul (ic, -d - DMulScale16 (a, x, b, y)); in ZatPoint() 248 return FixedMul (ic, -d - DMulScale16 (a, v->x, b, v->y)); in ZatPoint() 253 return FixedMul (ic, -d - DMulScale16 (a, ac->X(), b, ac->Y())); in ZatPoint() 259 return FixedMul (ic, -dist - DMulScale16 (a, x, b, y)); in ZatPointDist() 265 return FixedMul (ic, -dist - DMulScale16 (a, v->x, b, v->y)); in ZatPointDist()
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H A D | p_lights.cpp | 501 sector->SetLightLevel(DMulScale16 (frac, bright, FRACUNIT-frac, min)); in EV_LightTurnOnPartway()
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H A D | p_spec.cpp | 1538 tdx = DMulScale16(dx, ca, -dy, sa); in RotationComp() 1539 tdy = DMulScale16(dy, ca, dx, sa); in RotationComp()
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H A D | po_man.cpp | 1041 *x = (DMulScale16 (tr_x, finecosine[an], -tr_y, finesine[an]) & 0xFFFFFE00) + startSpotX; in RotatePt() 1042 *y = (DMulScale16 (tr_x, finesine[an], tr_y, finecosine[an]) & 0xFFFFFE00) + startSpotY; in RotatePt()
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H A D | p_sectors.cpp | 960 fixed_t dist = -DMulScale16 (finecosine[norm], x, finesine[norm], y); in P_AlignFlat()
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H A D | basicinlines.h | 83 static __forceinline SDWORD DMulScale16 (SDWORD a, SDWORD b, SDWORD c, SDWORD d) { return (SDWORD)(… in DMulScale16() function
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H A D | p_mobj.cpp | 5761 fixed_t newx = DMulScale16 (th->velx, finecosine[an], -th->vely, finesine[an]); in P_SpawnMissileXYZ() 5762 fixed_t newy = DMulScale16 (th->velx, finesine[an], th->vely, finecosine[an]); in P_SpawnMissileXYZ()
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H A D | p_user.cpp | 1747 player->bob = DMulScale16 (player->velx, player->velx, player->vely, player->vely); in P_CalcHeight()
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H A D | r_things.cpp | 807 tx = DMulScale16 (tr_x, viewsin, -tr_y, viewcos); in R_ProjectSprite()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 4194 vx = DMulScale16(x, cosa, -y, sina); in DEFINE_ACTION_FUNCTION_PARAMS() 4195 vy = DMulScale16(x, sina, y, cosa); in DEFINE_ACTION_FUNCTION_PARAMS()
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