Searched refs:DRAW_RADIAN_SPEED (Results 1 – 1 of 1) sorted by relevance
90 #define DRAW_RADIAN_SPEED (MPI / 16) macro175 actor->DrawRadians += (float)MIN(DRAW_RADIAN_SPEED * ticks, -dr); in UpdateActorState()179 actor->DrawRadians -= (float)MIN(DRAW_RADIAN_SPEED * ticks, dr); in UpdateActorState()