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Searched refs:DRUECKEN (Results 1 – 5 of 5) sorted by relevance

/dports/games/xskat/xskat-4.0/
H A Dskat.c912 #define DRUECKEN(T,N,C)\ macro
990 DRUECKEN(1,1,inhand[i][ZEHN]); in calc_drueck()
992 DRUECKEN(1,1,inhand[i][KOENIG]); in calc_drueck()
994 DRUECKEN(1,1,inhand[i][DAME]); in calc_drueck()
998 DRUECKEN(1,1,!p[i]); in calc_drueck()
999 DRUECKEN(2,2,!p[i]); in calc_drueck()
1005 DRUECKEN(1,1,inhand[i][ZEHN]); in calc_drueck()
1008 DRUECKEN(1,1,inhand[i][DAME]); in calc_drueck()
1009 DRUECKEN(1,1,!p[i]); in calc_drueck()
1013 DRUECKEN(2,1,!p[i]); in calc_drueck()
[all …]
H A Dskat.h54 DRUECKEN, enumerator
H A Dramsch.c61 phase=DRUECKEN; in init_ramsch()
H A Dxio.c2653 else if (phase==DRUECKEN) {
2674 else if (phase==DRUECKEN && sn==spieler) {
3224 else if (phase==DRUECKEN) {
3271 case DRUECKEN:
H A Dxdial.c830 else if (phase==DRUECKEN && sn==spieler) {
845 else if (phase==DRUECKEN && sn==spieler) {
1244 else if (phase==DRUECKEN) {