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Searched refs:DRUG_BUTTON_X (Results 1 – 1 of 1) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dmfdfunc.c962 #define DRUG_BUTTON_X ((MFD_VIEW_WID - DRUG_BUTTON_W) / 2) macro
1226 draw_res_bm(REF_IMG_Apply, DRUG_BUTTON_X, DRUG_BUTTON_Y); in mfd_item_expose()
1227 mfd_add_rect(DRUG_BUTTON_X, DRUG_BUTTON_Y, DRUG_BUTTON_X + DRUG_BUTTON_W, MFD_VIEW_HGT); in mfd_item_expose()
1377 …LGRect r = {{DRUG_BUTTON_X, DRUG_BUTTON_Y}, {DRUG_BUTTON_X + DRUG_BUTTON_W, DRUG_BUTTON_Y + DRUG_B… in mfd_item_handler()