Searched refs:DRW_SHADER_FREE_SAFE (Results 1 – 10 of 10) sorted by relevance
83 DRW_SHADER_FREE_SAFE(g_shaders.gpencil_sh); in GPENCIL_shader_free()84 DRW_SHADER_FREE_SAFE(g_shaders.composite_sh); in GPENCIL_shader_free()85 DRW_SHADER_FREE_SAFE(g_shaders.layer_blend_sh); in GPENCIL_shader_free()86 DRW_SHADER_FREE_SAFE(g_shaders.depth_merge_sh); in GPENCIL_shader_free()87 DRW_SHADER_FREE_SAFE(g_shaders.mask_invert_sh); in GPENCIL_shader_free()89 DRW_SHADER_FREE_SAFE(g_shaders.fx_colorize_sh); in GPENCIL_shader_free()90 DRW_SHADER_FREE_SAFE(g_shaders.fx_blur_sh); in GPENCIL_shader_free()91 DRW_SHADER_FREE_SAFE(g_shaders.fx_glow_sh); in GPENCIL_shader_free()92 DRW_SHADER_FREE_SAFE(g_shaders.fx_pixel_sh); in GPENCIL_shader_free()93 DRW_SHADER_FREE_SAFE(g_shaders.fx_rim_sh); in GPENCIL_shader_free()[all …]
1382 DRW_SHADER_FREE_SAFE(e_data.downsample_sh); in EEVEE_shaders_free()1393 DRW_SHADER_FREE_SAFE(e_data.ggx_lut_sh); in EEVEE_shaders_free()1395 DRW_SHADER_FREE_SAFE(e_data.mist_sh); in EEVEE_shaders_free()1401 DRW_SHADER_FREE_SAFE(e_data.gtao_sh); in EEVEE_shaders_free()1402 DRW_SHADER_FREE_SAFE(e_data.gtao_layer_sh); in EEVEE_shaders_free()1406 DRW_SHADER_FREE_SAFE(e_data.shadow_sh); in EEVEE_shaders_free()1408 DRW_SHADER_FREE_SAFE(e_data.sss_sh[0]); in EEVEE_shaders_free()1409 DRW_SHADER_FREE_SAFE(e_data.sss_sh[1]); in EEVEE_shaders_free()1410 DRW_SHADER_FREE_SAFE(e_data.sss_sh[2]); in EEVEE_shaders_free()1412 DRW_SHADER_FREE_SAFE(e_data.scatter_sh); in EEVEE_shaders_free()[all …]
518 DRW_SHADER_FREE_SAFE(sh_array[j]); in workbench_shader_free()522 DRW_SHADER_FREE_SAFE(sh_array[j]); in workbench_shader_free()526 DRW_SHADER_FREE_SAFE(sh_array[j]); in workbench_shader_free()530 DRW_SHADER_FREE_SAFE(sh_array[j]); in workbench_shader_free()534 DRW_SHADER_FREE_SAFE(sh_array[j]); in workbench_shader_free()538 DRW_SHADER_FREE_SAFE(sh_array[j]); in workbench_shader_free()542 DRW_SHADER_FREE_SAFE(sh_array[j]); in workbench_shader_free()546 DRW_SHADER_FREE_SAFE(sh_array[j]); in workbench_shader_free()550 DRW_SHADER_FREE_SAFE(e_data.outline_sh); in workbench_shader_free()555 DRW_SHADER_FREE_SAFE(e_data.dof_blur1_sh); in workbench_shader_free()[all …]
78 DRW_SHADER_FREE_SAFE(sh_data_as_array[i]); in IMAGE_shader_free()
242 DRW_SHADER_FREE_SAFE(sh_data->depth); in basic_engine_free()243 DRW_SHADER_FREE_SAFE(sh_data->depth_conservative); in basic_engine_free()
340 DRW_SHADER_FREE_SAFE(sh_data->select_id_flat); in select_engine_free()341 DRW_SHADER_FREE_SAFE(sh_data->select_id_uniform); in select_engine_free()
295 DRW_SHADER_FREE_SAFE(e_data.depth_sh); in external_engine_free()
373 DRW_SHADER_FREE_SAFE(g_refine_shaders[i]); in DRW_hair_free()
279 #define DRW_SHADER_FREE_SAFE(shader) \ macro
1751 DRW_SHADER_FREE_SAFE(sh_data_as_array[i]); in OVERLAY_shader_free()