Searched refs:DT_BLOOD10 (Results 1 – 2 of 2) sorted by relevance
/dports/games/egl/egl-0.3.1_9/cgame/ | ||
H A D | cg_effects.h | 192 DT_BLOOD10, enumerator |
H A D | cg_media.c | 471 cgMedia.decalTable[DT_BLOOD10] = cgi.R_RegisterPoly ("egl/decals/blood10.tga"); in CG_FXMediaInit() |