Searched refs:DT_SLEEP (Results 1 – 6 of 6) sorted by relevance
40 DT_COLD = 4, DT_POISON = 5, DT_ENERGY = 6, DT_SLEEP = 7, enumerator
211 case DT_SLEEP: in giveCharDamage()238 if (attackType == DT_SLEEP) { in giveCharDamage()1197 case DT_SLEEP: in attack()1200 monster._damageType = DT_SLEEP; in attack()1398 if (monster._damageType == DT_SLEEP || monster._damageType == DT_DRAGONSLEEP) in attack2()1440 case DT_SLEEP: in attack2()
1046 combat._damageType = DT_SLEEP; in sleep()
228 case DT_SLEEP: in giveCharDamage()255 if (attackType == DT_SLEEP) { in giveCharDamage()1214 case DT_SLEEP: in attack()1217 monster._damageType = DT_SLEEP; in attack()1415 if (monster._damageType == DT_SLEEP || monster._damageType == DT_DRAGONSLEEP) in attack2()1457 case DT_SLEEP: in attack2()
1054 combat._damageType = DT_SLEEP; in sleep()