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Searched refs:DT_SLEEP (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dcombat.h40 DT_COLD = 4, DT_POISON = 5, DT_ENERGY = 6, DT_SLEEP = 7, enumerator
H A Dcombat.cpp211 case DT_SLEEP: in giveCharDamage()
238 if (attackType == DT_SLEEP) { in giveCharDamage()
1197 case DT_SLEEP: in attack()
1200 monster._damageType = DT_SLEEP; in attack()
1398 if (monster._damageType == DT_SLEEP || monster._damageType == DT_DRAGONSLEEP) in attack2()
1440 case DT_SLEEP: in attack2()
H A Dspells.cpp1046 combat._damageType = DT_SLEEP; in sleep()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dcombat.h40 DT_COLD = 4, DT_POISON = 5, DT_ENERGY = 6, DT_SLEEP = 7, enumerator
H A Dcombat.cpp228 case DT_SLEEP: in giveCharDamage()
255 if (attackType == DT_SLEEP) { in giveCharDamage()
1214 case DT_SLEEP: in attack()
1217 monster._damageType = DT_SLEEP; in attack()
1415 if (monster._damageType == DT_SLEEP || monster._damageType == DT_DRAGONSLEEP) in attack2()
1457 case DT_SLEEP: in attack2()
H A Dspells.cpp1054 combat._damageType = DT_SLEEP; in sleep()