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Searched refs:DUKE_GETWEAPON6 (Results 1 – 9 of 9) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsoundsdyn.cpp75 { "DUKE_GETWEAPON6", DVPTR(DUKE_GETWEAPON6), DUKE_GETWEAPON6__STATIC },
221 int32_t DUKE_GETWEAPON6 = DUKE_GETWEAPON6__STATIC; variable
H A Dsoundefs.h285 #define DUKE_GETWEAPON6 264 macro
H A Dsoundsdyn.h209 extern int32_t DUKE_GETWEAPON6;
H A Dmenus.cpp4183 S_PlaySound(DUKE_GETWEAPON6); in Menu_TextFormSubmit()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsoundsdyn.cpp151 { "DUKE_GETWEAPON6", DVPTR(DUKE_GETWEAPON6), DUKE_GETWEAPON6__STATIC },
294 int32_t DUKE_GETWEAPON6 = DUKE_GETWEAPON6__STATIC; variable
H A Dsoundefs.h285 #define DUKE_GETWEAPON6 264 macro
H A Dsoundsdyn.h279 extern int32_t DUKE_GETWEAPON6;
H A Dmenus.cpp4908 S_PlaySound(DUKE_GETWEAPON6); in Menu_TextFormSubmit()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DSOUNDEFS.H378 #define DUKE_GETWEAPON6 264 macro