Searched refs:DUKE_JETPACK_IDLE (Results 1 – 13 of 13) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | soundsdyn.cpp | 79 { "DUKE_JETPACK_IDLE", DVPTR(DUKE_JETPACK_IDLE), DUKE_JETPACK_IDLE__STATIC }, 225 int32_t DUKE_JETPACK_IDLE = DUKE_JETPACK_IDLE__STATIC; variable
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H A D | soundefs.h | 72 #define DUKE_JETPACK_IDLE 50 macro
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H A D | soundsdyn.h | 213 extern int32_t DUKE_JETPACK_IDLE;
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H A D | player.cpp | 3448 S_StopEnvSound(DUKE_JETPACK_IDLE, pPlayer->i); in P_DoCounters() 3973 S_StopEnvSound(DUKE_JETPACK_IDLE, pPlayer->i); in P_FragPlayer() 4754 else if (pPlayer->jetpack_on == 11 && !A_CheckSoundPlaying(pPlayer->i, DUKE_JETPACK_IDLE)) in P_DoJetpack() 4755 A_PlaySound(DUKE_JETPACK_IDLE, pPlayer->i); in P_DoJetpack()
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H A D | savegame.cpp | 2368 A_PlaySound(DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i); in postloadplayer()
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H A D | sector.cpp | 3160 S_StopEnvSound(DUKE_JETPACK_IDLE, pPlayer->i);
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | soundsdyn.cpp | 86 { "DUKE_JETPACK_IDLE", DVPTR(DUKE_JETPACK_IDLE), DUKE_JETPACK_IDLE__STATIC }, 229 int32_t DUKE_JETPACK_IDLE = DUKE_JETPACK_IDLE__STATIC; variable
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H A D | soundefs.h | 72 #define DUKE_JETPACK_IDLE 50 macro
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H A D | soundsdyn.h | 214 extern int32_t DUKE_JETPACK_IDLE;
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H A D | savegame.cpp | 2071 A_PlaySound(REALITY ? 39 : DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i); in postloadplayer()
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H A D | player.cpp | 4781 S_StopEnvSound(REALITY ? 39 : DUKE_JETPACK_IDLE, pPlayer->i); in P_DoCounters() 5504 S_StopEnvSound(REALITY ? 39 : DUKE_JETPACK_IDLE, pPlayer->i); in P_FragPlayer() 7304 …f (pPlayer->jetpack_on == 11 && !A_CheckSoundPlaying(pPlayer->i, REALITY ? 39 : DUKE_JETPACK_IDLE)) in P_DoJetpack() 7305 A_PlaySound(REALITY ? 39 : DUKE_JETPACK_IDLE, pPlayer->i); in P_DoJetpack()
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H A D | sector.cpp | 4766 S_StopEnvSound(DUKE_JETPACK_IDLE,pPlayer->i); in P_HandleSharedKeys()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | SOUNDEFS.H | 165 #define DUKE_JETPACK_IDLE 50 macro
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