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Searched refs:DUKE_JETPACK_IDLE (Results 1 – 13 of 13) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsoundsdyn.cpp79 { "DUKE_JETPACK_IDLE", DVPTR(DUKE_JETPACK_IDLE), DUKE_JETPACK_IDLE__STATIC },
225 int32_t DUKE_JETPACK_IDLE = DUKE_JETPACK_IDLE__STATIC; variable
H A Dsoundefs.h72 #define DUKE_JETPACK_IDLE 50 macro
H A Dsoundsdyn.h213 extern int32_t DUKE_JETPACK_IDLE;
H A Dplayer.cpp3448 S_StopEnvSound(DUKE_JETPACK_IDLE, pPlayer->i); in P_DoCounters()
3973 S_StopEnvSound(DUKE_JETPACK_IDLE, pPlayer->i); in P_FragPlayer()
4754 else if (pPlayer->jetpack_on == 11 && !A_CheckSoundPlaying(pPlayer->i, DUKE_JETPACK_IDLE)) in P_DoJetpack()
4755 A_PlaySound(DUKE_JETPACK_IDLE, pPlayer->i); in P_DoJetpack()
H A Dsavegame.cpp2368 A_PlaySound(DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i); in postloadplayer()
H A Dsector.cpp3160 S_StopEnvSound(DUKE_JETPACK_IDLE, pPlayer->i);
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsoundsdyn.cpp86 { "DUKE_JETPACK_IDLE", DVPTR(DUKE_JETPACK_IDLE), DUKE_JETPACK_IDLE__STATIC },
229 int32_t DUKE_JETPACK_IDLE = DUKE_JETPACK_IDLE__STATIC; variable
H A Dsoundefs.h72 #define DUKE_JETPACK_IDLE 50 macro
H A Dsoundsdyn.h214 extern int32_t DUKE_JETPACK_IDLE;
H A Dsavegame.cpp2071 A_PlaySound(REALITY ? 39 : DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i); in postloadplayer()
H A Dplayer.cpp4781 S_StopEnvSound(REALITY ? 39 : DUKE_JETPACK_IDLE, pPlayer->i); in P_DoCounters()
5504 S_StopEnvSound(REALITY ? 39 : DUKE_JETPACK_IDLE, pPlayer->i); in P_FragPlayer()
7304 …f (pPlayer->jetpack_on == 11 && !A_CheckSoundPlaying(pPlayer->i, REALITY ? 39 : DUKE_JETPACK_IDLE)) in P_DoJetpack()
7305 A_PlaySound(REALITY ? 39 : DUKE_JETPACK_IDLE, pPlayer->i); in P_DoJetpack()
H A Dsector.cpp4766 S_StopEnvSound(DUKE_JETPACK_IDLE,pPlayer->i); in P_HandleSharedKeys()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DSOUNDEFS.H165 #define DUKE_JETPACK_IDLE 50 macro