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Searched refs:D_DisableBackBufferAccess (Results 1 – 11 of 11) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dscreen.c83 D_DisableBackBufferAccess (); in SCR_CaptureBGR()
145 D_DisableBackBufferAccess (); in SCR_ScreenShot()
173 D_DisableBackBufferAccess (); in SCR_ScreenShot_f()
226 D_DisableBackBufferAccess (); // for adapters that can't stay mapped in SCR_UpdateScreen()
240 D_DisableBackBufferAccess (); // for adapters that can't stay mapped in SCR_UpdateScreen()
H A Dd_init.c79 D_DisableBackBufferAccess (void) in D_DisableBackBufferAccess() function
/dports/games/tenebrae/tenebrae_0/
H A Dd_init.c111 void D_DisableBackBufferAccess (void) in D_DisableBackBufferAccess() function
H A Dscreen.c647 D_DisableBackBufferAccess (); // for adapters that can't stay mapped in in SCR_ScreenShot_f()
888 D_DisableBackBufferAccess (); // for adapters that can't stay mapped in in SCR_UpdateScreen()
936 D_DisableBackBufferAccess (); // for adapters that can't stay mapped in in SCR_UpdateScreen()
H A Dd_iface.h147 void D_DisableBackBufferAccess (void);
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dd_init.c102 void D_DisableBackBufferAccess (void) in D_DisableBackBufferAccess() function
H A Dd_iface.h189 void D_DisableBackBufferAccess (void);
H A Dscreen.c966 D_DisableBackBufferAccess (); // for adapters that can't stay mapped in SCR_ScreenShot_f()
1351 D_DisableBackBufferAccess (); // for adapters that can't stay mapped in SCR_UpdateScreen()
1420 D_DisableBackBufferAccess (); // for adapters that can't stay mapped in SCR_UpdateScreen()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dd_iface.h147 void D_DisableBackBufferAccess (void);
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dd_iface.h178 void D_DisableBackBufferAccess (void);
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dnamehack.h4 #define D_DisableBackBufferAccess sw32_D_DisableBackBufferAccess macro
244 #undef D_DisableBackBufferAccess