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Searched refs:DamageMultiply (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h1143 fixed_t DamageMultiply; variable
H A Dp_interaction.cpp1083 damage = FixedMul(damage, source->DamageMultiply); in P_DamageMobj()
H A Dp_mobj.cpp322 arc << DamageMultiply; in Serialize()
326 DamageMultiply = FRACUNIT; in Serialize()
4009 actor->DamageMultiply = FRACUNIT; in StaticSpawn()
H A Dp_acs.cpp3929 actor->DamageMultiply = value; in DoSetActorProperty()
4009 case APROP_DamageMultiplier: return actor->DamageMultiply; in GetActorProperty()