Searched refs:DamageMultiply (Results 1 – 4 of 4) sorted by relevance
1143 fixed_t DamageMultiply; variable
1083 damage = FixedMul(damage, source->DamageMultiply); in P_DamageMobj()
322 arc << DamageMultiply; in Serialize()326 DamageMultiply = FRACUNIT; in Serialize()4009 actor->DamageMultiply = FRACUNIT; in StaticSpawn()
3929 actor->DamageMultiply = value; in DoSetActorProperty()4009 case APROP_DamageMultiplier: return actor->DamageMultiply; in GetActorProperty()