Searched refs:DatBuffer (Results 1 – 3 of 3) sorted by relevance
/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/ |
H A D | Frame.cpp | 2143 void Frame::ReadMP2Vectors(BufferFile * Buffer, BufferFile * DatBuffer, long NumFuncs, Progress * /… in ReadMP2Vectors() argument 2162 if (!DatBuffer) in ReadMP2Vectors() 2163 DatBuffer = OpenDatFile(); in ReadMP2Vectors() 2164 if (DatBuffer) { in ReadMP2Vectors() 2165 DatBuffer->SetFilePos(0); in ReadMP2Vectors() 2170 while (!found && DatBuffer->LocateKeyWord("MP2 NATURAL ORBITALS, E(MP2)=", 29,-1)) { in ReadMP2Vectors() 2171 DatBuffer->GetLine(Line); in ReadMP2Vectors() 2181 OrbSet->ReadVecGroup(DatBuffer, NumFuncs, RHFMP2); in ReadMP2Vectors()
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H A D | Frame.h | 209 void ReadMP2Vectors(BufferFile * Buffer, BufferFile * DatBuffer, long NumFuncs,
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H A D | Files.cpp | 2474 BufferFile * DatBuffer=NULL; in OpenGAMESSlog() local 3154 lFrame->ReadMP2Vectors(Buffer, DatBuffer, MainData->GetNumBasisFunctions(), in OpenGAMESSlog() 3573 lFrame->ReadMP2Vectors(Buffer, DatBuffer, MainData->GetNumBasisFunctions(), in OpenGAMESSlog() 3788 if (DatBuffer) DatBuffer->CloseFile(); in OpenGAMESSlog()
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