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Searched refs:DatBuffer (Results 1 – 3 of 3) sorted by relevance

/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/
H A DFrame.cpp2143 void Frame::ReadMP2Vectors(BufferFile * Buffer, BufferFile * DatBuffer, long NumFuncs, Progress * /… in ReadMP2Vectors() argument
2162 if (!DatBuffer) in ReadMP2Vectors()
2163 DatBuffer = OpenDatFile(); in ReadMP2Vectors()
2164 if (DatBuffer) { in ReadMP2Vectors()
2165 DatBuffer->SetFilePos(0); in ReadMP2Vectors()
2170 while (!found && DatBuffer->LocateKeyWord("MP2 NATURAL ORBITALS, E(MP2)=", 29,-1)) { in ReadMP2Vectors()
2171 DatBuffer->GetLine(Line); in ReadMP2Vectors()
2181 OrbSet->ReadVecGroup(DatBuffer, NumFuncs, RHFMP2); in ReadMP2Vectors()
H A DFrame.h209 void ReadMP2Vectors(BufferFile * Buffer, BufferFile * DatBuffer, long NumFuncs,
H A DFiles.cpp2474 BufferFile * DatBuffer=NULL; in OpenGAMESSlog() local
3154 lFrame->ReadMP2Vectors(Buffer, DatBuffer, MainData->GetNumBasisFunctions(), in OpenGAMESSlog()
3573 lFrame->ReadMP2Vectors(Buffer, DatBuffer, MainData->GetNumBasisFunctions(), in OpenGAMESSlog()
3788 if (DatBuffer) DatBuffer->CloseFile(); in OpenGAMESSlog()