/dports/games/stratagus/stratagus-3.2.0/src/animation/ |
H A D | animation_die.cpp | 51 if (this->DeathType.empty() == false) { in Action() 52 unit.DamagedType = ExtraDeathIndex(this->DeathType.c_str()); in Action() 59 this->DeathType = s; in Init()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/animation/ |
H A D | animation_die.cpp | 51 if (this->DeathType.empty() == false) { in Action() 52 unit.DamagedType = ExtraDeathIndex(this->DeathType.c_str()); in Action() 59 this->DeathType = s; in Init()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/interface/ |
H A D | destroyable_object.h | 43 enum class DeathType enum 76 virtual void SetDying(DeathType deathType) = 0; 78 virtual DeathType GetDying() = 0;
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/ |
H A D | SpawnActorOnDeath.cs | 45 public readonly string DeathType = null; field in OpenRA.Mods.Common.Traits.SpawnActorOnDeathInfo 89 if (Info.DeathType != null && !e.Damage.DamageTypes.Contains(Info.DeathType)) in INotifyKilled.Killed()
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/dports/games/stratagus/stratagus-3.2.0/src/include/animation/ |
H A D | animation_die.h | 47 std::string DeathType;
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/animation/ |
H A D | animation_die.h | 47 std::string DeathType;
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/ |
H A D | old_object.h | 244 void SetDying(DeathType deathType) override; 245 DeathType GetDying() override; 365 DeathType m_dying;
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H A D | old_object.cpp | 142 m_dying = DeathType::Alive; in COldObject() 552 SetDying(DeathType::Burning); in DestroyObject() 561 SetDying(DeathType::Burning); in DestroyObject() 583 SetDying(DeathType::Exploding); in DestroyObject() 1249 SetDying(DeathType::Burning); in Read() 2098 if ( GetDying() == DeathType::Burning ) // Burning? in EventProcess() 2247 if ( GetDying() == DeathType::Burning ) m_burnTime += event.rTime; in EventFrame() 2786 void COldObject::SetDying(DeathType deathType) in SetDying() 2797 DeathType COldObject::GetDying() in GetDying() 2804 return m_dying != DeathType::Alive; in IsDying() [all …]
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/motion/ |
H A D | motionbee.cpp | 407 … if ( dynamic_cast<CDestroyableObject*>(m_object)->GetDying() == DeathType::Burning ) // burning? in EventFrame() 478 … if ( bStop || dynamic_cast<CDestroyableObject*>(m_object)->GetDying() == DeathType::Burning ) in EventFrame()
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H A D | motionspider.cpp | 365 if (dynamic_cast<CDestroyableObject*>(m_object)->GetDying() == DeathType::Burning ) // burning? in EventFrame()
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H A D | motionant.cpp | 430 … if ( dynamic_cast<CDestroyableObject*>(m_object)->GetDying() == DeathType::Burning ) // burning? in EventFrame()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/physics/ |
H A D | physics.cpp | 825 …ECT_HUMAN && dynamic_cast<CDestroyableObject&>(*m_object).GetDying() == DeathType::Dead ) // dead… in MotorUpdate() 1621 if ( dynamic_cast<CDestroyableObject&>(*m_object).GetDying() == DeathType::Burning || in SoundMotor() 1652 else if ( dynamic_cast<CDestroyableObject&>(*m_object).GetDying() == DeathType::Burning ) in SoundMotor() 1673 else if ( dynamic_cast<CDestroyableObject&>(*m_object).GetDying() == DeathType::Burning ) in SoundMotor() 1685 if ( dynamic_cast<CDestroyableObject&>(*m_object).GetDying() == DeathType::Burning || in SoundMotor() 2528 …:Destroyable) && dynamic_cast<CDestroyableObject&>(*pObj).GetDying() == DeathType::Exploding ) co… in ObjectAdapt() 3458 …eType::Destroyable) || dynamic_cast<CDestroyableObject&>(*m_object).GetDying() != DeathType::Dead ) in MotorParticle()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | ninja.c | 2182 pp->DeathType = 0; in PlayerLevelReset() 2251 pp->DeathType = 0; in PlayerDeathReset() 2348 pp->DeathType = 0; in PlayerGameReset() 2459 pp->DeathType = 0; in InitPlayerSprite()
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H A D | player.c | 5079 …if ((pp->DeathType == PLAYER_DEATH_DROWN || TEST((Player+screenpeek)->Flags, PF_DIVING)) && !TEST(… in DoPlayerDivePalette() 6591 pp->DeathType = PLAYER_DEATH_DROWN; in DoPlayerBeginDie() 6674 ASSERT(pp->DeathType < SIZ(PlayerDeathFunc)); in DoPlayerBeginDie() 6675 pp->DoPlayerAction = PlayerDeathFunc[pp->DeathType]; in DoPlayerBeginDie() 6685 switch (pp->DeathType) in DoPlayerBeginDie() 6920 if(pp->DeathType == PLAYER_DEATH_FLIP || pp->DeathType == PLAYER_DEATH_RIPPER) in DoPlayerDeathCheckKeys()
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H A D | game.h | 1222 short DeathType; member
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | ninja.cpp | 2178 pp->DeathType = 0; in PlayerLevelReset() 2247 pp->DeathType = 0; in PlayerDeathReset() 2339 pp->DeathType = 0; in PlayerGameReset() 2443 pp->DeathType = 0; in InitPlayerSprite()
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H A D | player.cpp | 5148 …if ((pp->DeathType == PLAYER_DEATH_DROWN || TEST((Player+screenpeek)->Flags, PF_DIVING)) && !TEST(… in DoPlayerDivePalette() 6632 pp->DeathType = PLAYER_DEATH_DROWN; in DoPlayerBeginDie() 6716 ASSERT(pp->DeathType < SIZ(PlayerDeathFunc)); in DoPlayerBeginDie() 6717 pp->DoPlayerAction = PlayerDeathFunc[pp->DeathType]; in DoPlayerBeginDie() 6727 switch (pp->DeathType) in DoPlayerBeginDie() 6953 if (pp->DeathType == PLAYER_DEATH_FLIP || pp->DeathType == PLAYER_DEATH_RIPPER) in DoPlayerDeathCheckKeys()
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H A D | game.h | 1199 uint16_t DeathType; member
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/dports/games/openra/OpenRA-release-20200503/mods/ts/rules/ |
H A D | defaults.yaml | 677 DeathType: TriggerVisceroid 681 DeathType: FireDeath
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/ |
H A D | pyro.cpp | 281 dynamic_cast<CDestroyableObject&>(*m_object).SetDying(DeathType::Dead); in Create() 294 dynamic_cast<CDestroyableObject&>(*m_object).SetDying(DeathType::Dead); in Create() 1585 dynamic_cast<CDestroyableObject&>(*m_object).SetDying(DeathType::Exploding); // being destroyed in ExploStart() 2264 dynamic_cast<CDestroyableObject*>(m_object)->SetDying(DeathType::Alive); in BurnTerminate()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_interaction.cpp | 1411 if (inflictor && inflictor->DeathType != NAME_None) mod = inflictor->DeathType; in P_DamageMobj()
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H A D | actor.h | 1146 FNameNoInit DeathType; variable
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H A D | p_mobj.cpp | 301 << DeathType; in Serialize() 6213 if (inflictor && inflictor->DeathType != NAME_None) in TakeSpecialDamage() 6214 damagetype = inflictor->DeathType; in TakeSpecialDamage()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_properties.cpp | 1153 if (!stricmp(str, "Normal")) defaults->DeathType = NAME_None; in DEFINE_PROPERTY() 1154 else defaults->DeathType=str; in DEFINE_PROPERTY()
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/dports/games/openra/OpenRA-release-20200503/mods/cnc/rules/ |
H A D | defaults.yaml | 421 DeathType: TiberiumDeath
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