/dports/games/edge/Edge-1.35-source/src/ |
H A D | w_wad.h | 120 Debug_Printf("Find '%s' @ %s:%d\n", x, file, line); in W_CheckNumForName3() 126 Debug_Printf("Find '%s' @ %s:%d\n", x, file, line); in W_GetNumForName3() 132 Debug_Printf("Cache '%d' @ %s:%d\n", lump, file, line); in W_CacheLumpNum3() 138 Debug_Printf("Cache '%s' @ %s:%d\n", name, file, line); in W_CacheLumpName3()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/ |
H A D | resman.cpp | 41 #define Debug_Printf _vm->_debugger->debugPrintf macro 627 Debug_Printf("Nuked %5d: %s\n", i, fetchName(_resList[i].ptr)); in killAll() 635 Debug_Printf("Expelled %d resources\n", nuked); in killAll() 658 Debug_Printf("Nuked %5d: %s\n", i, fetchName(_resList[i].ptr)); in killAllObjects() 667 Debug_Printf("Expelled %d resources\n", nuked); in killAllObjects()
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H A D | sound.cpp | 52 #define Debug_Printf _vm->_debugger->debugPrintf macro 423 Debug_Printf("%d: res: %d ('%s') %s (%d) delay: %d vol: %d pan: %d\n", in printFxQueue() 432 Debug_Printf("Free slots: %d\n", freeSlots); in printFxQueue()
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/dports/games/scummvm/scummvm-2.5.1/engines/sword2/ |
H A D | resman.cpp | 41 #define Debug_Printf _vm->_debugger->debugPrintf macro 627 Debug_Printf("Nuked %5d: %s\n", i, fetchName(_resList[i].ptr)); in killAll() 635 Debug_Printf("Expelled %d resources\n", nuked); in killAll() 658 Debug_Printf("Nuked %5d: %s\n", i, fetchName(_resList[i].ptr)); in killAllObjects() 667 Debug_Printf("Expelled %d resources\n", nuked); in killAllObjects()
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H A D | sound.cpp | 52 #define Debug_Printf _vm->_debugger->debugPrintf macro 425 Debug_Printf("%d: res: %d ('%s') %s (%d) delay: %d vol: %d pan: %d\n", in printFxQueue() 434 Debug_Printf("Free slots: %d\n", freeSlots); in printFxQueue()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_misc.c | 32 void Debug_Printf (vmCvar_t *cv, int debugLevel, char *fmt, ...) in Debug_Printf() function
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H A D | b_local.h | 72 extern void Debug_Printf( vmCvar_t *cv, int level, char *fmt, ... );
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H A D | NPC_combat.c | 1547 …Debug_Printf(&d_npcai, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDir %s targetDir %s dot… in NPC_PickEnemy() 1557 …Debug_Printf(&d_npcai, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDist %f\n", NPCS.NPC->t… in NPC_PickEnemy() 1690 …Debug_Printf(&d_npcai, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDir %s targetDir %s dot… in NPC_PickEnemy() 1700 …Debug_Printf(&d_npcai, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDist %f\n", NPCS.NPC->t… in NPC_PickEnemy()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | NPC_misc.cpp | 34 void Debug_Printf (cvar_t *cv, int debugLevel, char *fmt, ...) in Debug_Printf() function
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H A D | NPC_combat.cpp | 1444 …Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDir %s targetDir %s d… in NPC_PickEnemy() 1454 …Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDist %f\n", NPC->targ… in NPC_PickEnemy() 1586 …Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDir %s targetDir %s d… in NPC_PickEnemy() 1596 …Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDist %f\n", NPC->targ… in NPC_PickEnemy()
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H A D | b_local.h | 78 extern void Debug_Printf( cvar_t *cv, int level, char *fmt, ... );
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H A D | g_nav.cpp | 79 …Debug_Printf( debugNPCAI, DEBUG_LEVEL_WARNING, "%s: Excuse me, %s %s!\n", self->targetname, blocke… in NPC_Blocked()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | NPC_misc.cpp | 32 void Debug_Printf (cvar_t *cv, int debugLevel, char *fmt, ...) in Debug_Printf() function
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H A D | b_local.h | 77 extern void Debug_Printf( cvar_t *cv, int level, char *fmt, ... );
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H A D | NPC_combat.cpp | 1646 …Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDir %s targetDir %s d… in NPC_PickEnemy() 1656 …Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDist %f\n", NPC->targ… in NPC_PickEnemy() 1789 …Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDir %s targetDir %s d… in NPC_PickEnemy() 1799 …Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDist %f\n", NPC->targ… in NPC_PickEnemy()
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