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Searched refs:Debug_Printf (Results 1 – 15 of 15) sorted by relevance

/dports/games/edge/Edge-1.35-source/src/
H A Dw_wad.h120 Debug_Printf("Find '%s' @ %s:%d\n", x, file, line); in W_CheckNumForName3()
126 Debug_Printf("Find '%s' @ %s:%d\n", x, file, line); in W_GetNumForName3()
132 Debug_Printf("Cache '%d' @ %s:%d\n", lump, file, line); in W_CacheLumpNum3()
138 Debug_Printf("Cache '%s' @ %s:%d\n", name, file, line); in W_CacheLumpName3()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dresman.cpp41 #define Debug_Printf _vm->_debugger->debugPrintf macro
627 Debug_Printf("Nuked %5d: %s\n", i, fetchName(_resList[i].ptr)); in killAll()
635 Debug_Printf("Expelled %d resources\n", nuked); in killAll()
658 Debug_Printf("Nuked %5d: %s\n", i, fetchName(_resList[i].ptr)); in killAllObjects()
667 Debug_Printf("Expelled %d resources\n", nuked); in killAllObjects()
H A Dsound.cpp52 #define Debug_Printf _vm->_debugger->debugPrintf macro
423 Debug_Printf("%d: res: %d ('%s') %s (%d) delay: %d vol: %d pan: %d\n", in printFxQueue()
432 Debug_Printf("Free slots: %d\n", freeSlots); in printFxQueue()
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dresman.cpp41 #define Debug_Printf _vm->_debugger->debugPrintf macro
627 Debug_Printf("Nuked %5d: %s\n", i, fetchName(_resList[i].ptr)); in killAll()
635 Debug_Printf("Expelled %d resources\n", nuked); in killAll()
658 Debug_Printf("Nuked %5d: %s\n", i, fetchName(_resList[i].ptr)); in killAllObjects()
667 Debug_Printf("Expelled %d resources\n", nuked); in killAllObjects()
H A Dsound.cpp52 #define Debug_Printf _vm->_debugger->debugPrintf macro
425 Debug_Printf("%d: res: %d ('%s') %s (%d) delay: %d vol: %d pan: %d\n", in printFxQueue()
434 Debug_Printf("Free slots: %d\n", freeSlots); in printFxQueue()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_misc.c32 void Debug_Printf (vmCvar_t *cv, int debugLevel, char *fmt, ...) in Debug_Printf() function
H A Db_local.h72 extern void Debug_Printf( vmCvar_t *cv, int level, char *fmt, ... );
H A DNPC_combat.c1547Debug_Printf(&d_npcai, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDir %s targetDir %s dot… in NPC_PickEnemy()
1557Debug_Printf(&d_npcai, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDist %f\n", NPCS.NPC->t… in NPC_PickEnemy()
1690Debug_Printf(&d_npcai, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDir %s targetDir %s dot… in NPC_PickEnemy()
1700Debug_Printf(&d_npcai, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDist %f\n", NPCS.NPC->t… in NPC_PickEnemy()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DNPC_misc.cpp34 void Debug_Printf (cvar_t *cv, int debugLevel, char *fmt, ...) in Debug_Printf() function
H A DNPC_combat.cpp1444Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDir %s targetDir %s d… in NPC_PickEnemy()
1454Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDist %f\n", NPC->targ… in NPC_PickEnemy()
1586Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDir %s targetDir %s d… in NPC_PickEnemy()
1596Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDist %f\n", NPC->targ… in NPC_PickEnemy()
H A Db_local.h78 extern void Debug_Printf( cvar_t *cv, int level, char *fmt, ... );
H A Dg_nav.cpp79Debug_Printf( debugNPCAI, DEBUG_LEVEL_WARNING, "%s: Excuse me, %s %s!\n", self->targetname, blocke… in NPC_Blocked()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DNPC_misc.cpp32 void Debug_Printf (cvar_t *cv, int debugLevel, char *fmt, ...) in Debug_Printf() function
H A Db_local.h77 extern void Debug_Printf( cvar_t *cv, int level, char *fmt, ... );
H A DNPC_combat.cpp1646Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDir %s targetDir %s d… in NPC_PickEnemy()
1656Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDist %f\n", NPC->targ… in NPC_PickEnemy()
1789Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDir %s targetDir %s d… in NPC_PickEnemy()
1799Debug_Printf(debugNPCAI, DEBUG_LEVEL_INFO, "%s saw %s trying to hide - hiddenDist %f\n", NPC->targ… in NPC_PickEnemy()