Home
last modified time | relevance | path

Searched refs:DecompileToBuf_Log (Results 1 – 6 of 6) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4InfoCore.cpp110 if (!DecompileToBuf_Log<StdCompilerINIWrite>(*this, &Source, Name.getData())) in Save()
350 if (!DecompileToBuf_Log<StdCompilerINIWrite>( in Decompile()
H A DC4Def.cpp178 return DecompileToBuf_Log<StdCompilerINIWrite>(mkNamingAdapt(*this, "DefCore"), pOut, szName); in Decompile()
H A DC4Object.cpp1674 DecompileToBuf_Log<StdCompilerINIWrite>(mkNamingAdapt(mkInsertAdapt(mkParAdapt(*this, &numbers), in GetDataString()
/dports/games/openclonk/openclonk-release-8.1-src/src/lib/
H A DStdCompiler.h776 bool DecompileToBuf_Log(StructT &&TargetStruct, typename CompT::OutT *pOut, const char *szName) in DecompileToBuf_Log() function
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4PlayerControl.cpp863 if (!DecompileToBuf_Log<StdCompilerINIWrite>(*this, &Buf, szFilename)) return false; in Save()
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4Game.cpp1782DecompileToBuf_Log<StdCompilerINIWrite>(mkParAdapt(*this, CompileSettings(fSaveSection ? IM_Sectio… in SaveData()