Searched refs:DecompileToBuf_Log (Results 1 – 6 of 6) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/object/ |
H A D | C4InfoCore.cpp | 110 if (!DecompileToBuf_Log<StdCompilerINIWrite>(*this, &Source, Name.getData())) in Save() 350 if (!DecompileToBuf_Log<StdCompilerINIWrite>( in Decompile()
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H A D | C4Def.cpp | 178 return DecompileToBuf_Log<StdCompilerINIWrite>(mkNamingAdapt(*this, "DefCore"), pOut, szName); in Decompile()
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H A D | C4Object.cpp | 1674 DecompileToBuf_Log<StdCompilerINIWrite>(mkNamingAdapt(mkInsertAdapt(mkParAdapt(*this, &numbers), in GetDataString()
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/dports/games/openclonk/openclonk-release-8.1-src/src/lib/ |
H A D | StdCompiler.h | 776 bool DecompileToBuf_Log(StructT &&TargetStruct, typename CompT::OutT *pOut, const char *szName) in DecompileToBuf_Log() function
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/dports/games/openclonk/openclonk-release-8.1-src/src/control/ |
H A D | C4PlayerControl.cpp | 863 if (!DecompileToBuf_Log<StdCompilerINIWrite>(*this, &Buf, szFilename)) return false; in Save()
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/dports/games/openclonk/openclonk-release-8.1-src/src/game/ |
H A D | C4Game.cpp | 1782 …DecompileToBuf_Log<StdCompilerINIWrite>(mkParAdapt(*this, CompileSettings(fSaveSection ? IM_Sectio… in SaveData()
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