Searched refs:DefaultScreenId (Results 1 – 8 of 8) sorted by relevance
30 conn->glx().GetFBConfigs({conn->DefaultScreenId()}).Sync()) { in GetConfigForWindow()88 connection->DefaultScreenId(), attrib_list, &nitems); in GetGlxFbConfigForXProtoFbConfig()
64 const int screen = connection ? connection->DefaultScreenId() : 0; in GetPlatformExtensions()
178 .GetFBConfigs({connection_->DefaultScreenId()}) in FillConfigMap()250 .GetVisualConfigs({connection_->DefaultScreenId()}) in GLVisualPickerGLX()
107 const int screen = connection->DefaultScreenId(); in GetGLWindowSystemBindingInfoGLX()
518 const int screen = connection ? connection->DefaultScreenId() : 0; in QueryGLXExtensions()
102 int DefaultScreenId() const; in COMPONENT_EXPORT()
132 default_screen_ = &setup_.roots[DefaultScreenId()]; in Connection()258 int Connection::DefaultScreenId() const { in DefaultScreenId() function in x11::Connection
241 base::NumberToString(connection_->DefaultScreenId()); in Init()1543 base::NumberToString(connection_->DefaultScreenId()); in InitializeAsStatusIcon()