Searched refs:DefaultWeaponSlots (Results 1 – 3 of 3) sorted by relevance
221 gameinfo.DefaultWeaponSlots[i].Clear(); in ParseGameInfo()227 gameinfo.DefaultWeaponSlots[i].Push(val); in ParseGameInfo()
120 TArray<FName> DefaultWeaponSlots[10]; member
1267 for (unsigned j = 0; j < gameinfo.DefaultWeaponSlots[i].Size(); i++) in SetFromGameInfo()1269 const PClass *cls = PClass::FindClass(gameinfo.DefaultWeaponSlots[i][j]); in SetFromGameInfo()1273 gameinfo.DefaultWeaponSlots[i][j].GetChars()); in SetFromGameInfo()