Searched refs:DelayTargetNew (Results 1 – 2 of 2) sorted by relevance
347 if ( p->pPars->nRelaxRatio && p->pPars->DelayTargetNew == 0 ) in If_ManComputeRequired()348 … p->pPars->DelayTargetNew = p->RequiredGlo * (100.0 + p->pPars->nRelaxRatio) / 100.0; in If_ManComputeRequired()371 else if ( p->pPars->DelayTargetNew > 0 ) // relax the required times in If_ManComputeRequired()372 p->RequiredGlo = p->pPars->DelayTargetNew; in If_ManComputeRequired()417 if ( p->pPars->nRelaxRatio && p->pPars->DelayTargetNew == 0 ) in If_ManComputeRequired()418 p->pPars->DelayTargetNew = p->RequiredGlo * (100.0 + p->pPars->nRelaxRatio) / 100.0; in If_ManComputeRequired()441 else if ( p->pPars->DelayTargetNew > 0 ) // relax the required times in If_ManComputeRequired()442 p->RequiredGlo = p->pPars->DelayTargetNew; in If_ManComputeRequired()
165 float DelayTargetNew;// new delay target member