Searched refs:DestroyRoomIfDead (Results 1 – 3 of 3) sorted by relevance
433 void DestroyRoomIfDead(Room *room);483 void DestroyRoomIfDead(Room *room);
559 void AllGamesRoomsContainer::DestroyRoomIfDead(Room *room) in DestroyRoomIfDead() function in AllGamesRoomsContainer565 perGamesRoomsContainers[i]->DestroyRoomIfDead(room); in DestroyRoomIfDead()1179 void PerGameRoomsContainer::DestroyRoomIfDead(Room *room) in DestroyRoomIfDead() function in PerGameRoomsContainer2429 agrc.DestroyRoomIfDead(removeUserResult.room); in UnitTest()2509 agrc.DestroyRoomIfDead(removeUserResult.room); in UnitTest()2550 agrc.DestroyRoomIfDead(removeUserResult.room); in UnitTest()
2385 roomsContainer.DestroyRoomIfDead(removeUserResult->room); in ProcessRemoveUserResult()