Searched refs:DifBr (Results 1 – 5 of 5) sorted by relevance
190 float DifBr; ///< Default diffusive light brightness member194 mglBlock():n1(0),n2(0),n3(0),n4(0),AmbBr(0.5),DifBr(0.5),id(0) {} in mglBlock()198 AmbBr=aa.AmbBr; DifBr=aa.DifBr; B=aa.B; id=aa.id; return aa; }693 mreal DifBr; ///< Default diffusive light brightness variable
134 dif[0] = dif[1] = dif[2] = DifBr; in AddLight()245 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, DifBr); in gl_clf()
640 mglBlock p; p.AmbBr = AmbBr; p.DifBr = DifBr; p.B = B; in InPlot()673 mglBlock p; p.AmbBr = AmbBr; p.DifBr = DifBr; p.B = M; in InPlot()
1541 { DifBr=bright; size_t n=Sub.size(); if(n>0) Sub[n-1].DifBr=bright; } in SetDiffuse()
296 dif = glob?DifBr:Sub[nl].DifBr; in col2int()