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Searched refs:DiffuseFactor (Results 1 – 25 of 56) sorted by relevance

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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/frag/
H A Dground.frag45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/frag/
H A Dground.frag45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/frag/
H A Dground.frag45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/frag/
H A Dground.frag45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/frag/
H A Dground.frag45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/frag/
H A Dground.frag45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/frag/
H A Dground.frag45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/frag/
H A Dground.frag45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/frag/
H A Dground.frag45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/vert/
H A Dground.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
H A Docean.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/
H A Dground.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
H A Docean.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/
H A Dground.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
H A Docean.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/vert/
H A Dground.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
H A Docean.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/vert/
H A Dground.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
H A Docean.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/
H A Dground.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
H A Docean.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/
H A Dground.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/
H A Dground.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/fbx/
H A DfbxMaterialToOsgStateSet.cpp154 double factor = pFbxLambert->DiffuseFactor.Get(); in convert()
179 result.diffuseFactor = pFbxLambert->DiffuseFactor.Get(); in convert()
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/vert/
H A Dground.vert60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor)
62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;

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