/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/frag/ |
H A D | ground.frag | 45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/frag/ |
H A D | ground.frag | 45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/frag/ |
H A D | ground.frag | 45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/frag/ |
H A D | ground.frag | 45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/frag/ |
H A D | ground.frag | 45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/frag/ |
H A D | ground.frag | 45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/frag/ |
H A D | ground.frag | 45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/frag/ |
H A D | ground.frag | 45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/frag/ |
H A D | ground.frag | 45 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 47 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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H A D | ocean.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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H A D | ocean.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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H A D | ocean.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/vert/ |
H A D | ground.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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H A D | ocean.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/vert/ |
H A D | ground.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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H A D | ocean.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/ |
H A D | ground.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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H A D | ocean.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/ |
H A D | ground.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/fbx/ |
H A D | fbxMaterialToOsgStateSet.cpp | 154 double factor = pFbxLambert->DiffuseFactor.Get(); in convert() 179 result.diffuseFactor = pFbxLambert->DiffuseFactor.Get(); in convert()
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 60 void ApplyLighting(inout mediump vec3 Color, mediump float DiffuseFactor) 62 mediump vec3 DiffuseLight = g_SunColor.xyz * DiffuseFactor;
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