/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | 3DSLoader.cpp | 233 Discreet3DS::Chunk psChunk; in SkipChunk() 250 case Discreet3DS::CHUNK_PRJ: in ParseMainChunk() 252 case Discreet3DS::CHUNK_MAIN: in ParseMainChunk() 270 case Discreet3DS::CHUNK_OBJMESH: in ParseEditorChunk() 383 case Discreet3DS::CHUNK_LIGHT: in ParseChunk() 414 case Discreet3DS::CHUNK_CAMERA: in ParseChunk() 492 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk() 1299 Discreet3DS::Chunk chunk; in ParsePercentageChunk() 1320 Discreet3DS::Chunk chunk; in ParseColorChunk() 1332 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk() [all …]
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H A D | 3DSHelper.h | 59 class Discreet3DS 62 inline Discreet3DS() {} in Discreet3DS() function 367 mShading(Discreet3DS::Gouraud), in Material() 392 Discreet3DS::shadetype3ds mShading;
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H A D | 3DSConverter.cpp | 247 if (D3DS::Discreet3DS::Phong == oldMat.mShading || in ConvertMaterial() 248 D3DS::Discreet3DS::Metal == oldMat.mShading) in ConvertMaterial() 252 oldMat.mShading = D3DS::Discreet3DS::Gouraud; in ConvertMaterial() 278 case D3DS::Discreet3DS::Flat: in ConvertMaterial() 283 case D3DS::Discreet3DS::Wire: in ConvertMaterial() 290 case D3DS::Discreet3DS::Gouraud: in ConvertMaterial() 294 case D3DS::Discreet3DS::Phong : in ConvertMaterial() 297 case D3DS::Discreet3DS::Metal : in ConvertMaterial() 303 case D3DS::Discreet3DS::Blinn : in ConvertMaterial()
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H A D | ASELoader.cpp | 258 mat.mShading = Discreet3DS::Gouraud; in GenerateDefaultMaterial() 837 else if (D3DS::Discreet3DS::Metal == mat.mShading || in ConvertMaterial() 838 D3DS::Discreet3DS::Phong == mat.mShading || in ConvertMaterial() 839 D3DS::Discreet3DS::Blinn == mat.mShading) in ConvertMaterial() 841 mat.mShading = D3DS::Discreet3DS::Gouraud; in ConvertMaterial() 858 case D3DS::Discreet3DS::Flat: in ConvertMaterial() 860 case D3DS::Discreet3DS::Phong : in ConvertMaterial() 862 case D3DS::Discreet3DS::Blinn : in ConvertMaterial() 867 case D3DS::Discreet3DS::Wire: in ConvertMaterial() 873 case D3DS::Discreet3DS::Gouraud: in ConvertMaterial() [all …]
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3DS/ |
H A D | 3DSLoader.cpp | 268 Discreet3DS::Chunk psChunk; in SkipChunk() 285 case Discreet3DS::CHUNK_PRJ: in ParseMainChunk() 287 case Discreet3DS::CHUNK_MAIN: in ParseMainChunk() 305 case Discreet3DS::CHUNK_OBJMESH: in ParseEditorChunk() 414 case Discreet3DS::CHUNK_LIGHT: in ParseChunk() 445 case Discreet3DS::CHUNK_CAMERA: in ParseChunk() 523 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk() 1346 Discreet3DS::Chunk chunk; in ParsePercentageChunk() 1368 Discreet3DS::Chunk chunk; in ParseColorChunk() 1380 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk() [all …]
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H A D | 3DSExporter.cpp | 196 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAIN); in Discreet3DSExporter() 199 ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH); in Discreet3DSExporter() 316 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials() 320 shading_mode_out = Discreet3DS::Flat; in WriteMaterials() 327 shading_mode_out = Discreet3DS::Gouraud; in WriteMaterials() 334 shading_mode_out = Discreet3DS::Phong; in WriteMaterials() 338 shading_mode_out = Discreet3DS::Flat; in WriteMaterials() 529 ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACEMAT); in WriteFaceMaterialChunk() 562 ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor() 570 ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTF); in WritePercentChunk() [all …]
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H A D | 3DSHelper.h | 67 class Discreet3DS { 69 Discreet3DS() AI_NO_EXCEPT { in Discreet3DS() function 73 ~Discreet3DS() { in ~Discreet3DS() 382 , mShading(Discreet3DS::Gouraud) in Material() 464 Discreet3DS::shadetype3ds mShading;
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H A D | 3DSConverter.cpp | 258 if (D3DS::Discreet3DS::Phong == oldMat.mShading || in ConvertMaterial() 259 D3DS::Discreet3DS::Metal == oldMat.mShading) in ConvertMaterial() 263 oldMat.mShading = D3DS::Discreet3DS::Gouraud; in ConvertMaterial() 289 case D3DS::Discreet3DS::Flat: in ConvertMaterial() 294 case D3DS::Discreet3DS::Wire: in ConvertMaterial() 301 case D3DS::Discreet3DS::Gouraud: in ConvertMaterial() 305 case D3DS::Discreet3DS::Phong : in ConvertMaterial() 308 case D3DS::Discreet3DS::Metal : in ConvertMaterial() 314 case D3DS::Discreet3DS::Blinn : in ConvertMaterial()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3DS/ |
H A D | 3DSLoader.cpp | 258 Discreet3DS::Chunk psChunk; in SkipChunk() 273 case Discreet3DS::CHUNK_PRJ: in ParseMainChunk() 276 case Discreet3DS::CHUNK_MAIN: in ParseMainChunk() 292 case Discreet3DS::CHUNK_OBJMESH: in ParseEditorChunk() 390 case Discreet3DS::CHUNK_LIGHT: { in ParseChunk() 494 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk() 495 case Discreet3DS::CHUNK_LINRGBF: in ParseLightChunk() 726 if (Discreet3DS::CHUNK_TRACKCAMTGT == parent || Discreet3DS::CHUNK_TRACKLIGTGT == parent) { in ParseHierarchyChunk() 1267 Discreet3DS::Chunk chunk; in ParsePercentageChunk() 1288 Discreet3DS::Chunk chunk; in ParseColorChunk() [all …]
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H A D | 3DSExporter.cpp | 192 ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAIN); in Discreet3DSExporter() 315 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials() 319 shading_mode_out = Discreet3DS::Flat; in WriteMaterials() 326 shading_mode_out = Discreet3DS::Gouraud; in WriteMaterials() 334 shading_mode_out = Discreet3DS::Phong; in WriteMaterials() 338 shading_mode_out = Discreet3DS::Flat; in WriteMaterials() 438 ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJBLOCK); in WriteMeshes() 445 ChunkWriter chunk2(writer, Discreet3DS::CHUNK_TRIMESH); in WriteMeshes() 532 ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACEMAT); in WriteFaceMaterialChunk() 565 ChunkWriter curChunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor() [all …]
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H A D | 3DSConverter.cpp | 229 if (D3DS::Discreet3DS::Phong == oldMat.mShading || in ConvertMaterial() 230 D3DS::Discreet3DS::Metal == oldMat.mShading) { in ConvertMaterial() 232 oldMat.mShading = D3DS::Discreet3DS::Gouraud; in ConvertMaterial() 254 case D3DS::Discreet3DS::Flat: in ConvertMaterial() 260 case D3DS::Discreet3DS::Wire: { in ConvertMaterial() 266 case D3DS::Discreet3DS::Gouraud: in ConvertMaterial() 271 case D3DS::Discreet3DS::Phong: in ConvertMaterial() 275 case D3DS::Discreet3DS::Metal: in ConvertMaterial() 282 case D3DS::Discreet3DS::Blinn: in ConvertMaterial()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | 3DSLoader.cpp | 266 Discreet3DS::Chunk psChunk; in SkipChunk() 283 case Discreet3DS::CHUNK_PRJ: in ParseMainChunk() 285 case Discreet3DS::CHUNK_MAIN: in ParseMainChunk() 303 case Discreet3DS::CHUNK_OBJMESH: in ParseEditorChunk() 416 case Discreet3DS::CHUNK_LIGHT: in ParseChunk() 447 case Discreet3DS::CHUNK_CAMERA: in ParseChunk() 525 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk() 1351 Discreet3DS::Chunk chunk; in ParsePercentageChunk() 1371 Discreet3DS::Chunk chunk; in ParseColorChunk() 1383 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk() [all …]
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H A D | 3DSExporter.cpp | 193 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAIN); in Discreet3DSExporter() 196 ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH); in Discreet3DSExporter() 313 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials() 317 shading_mode_out = Discreet3DS::Flat; in WriteMaterials() 324 shading_mode_out = Discreet3DS::Gouraud; in WriteMaterials() 331 shading_mode_out = Discreet3DS::Phong; in WriteMaterials() 335 shading_mode_out = Discreet3DS::Flat; in WriteMaterials() 526 ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACEMAT); in WriteFaceMaterialChunk() 559 ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor() 567 ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTF); in WritePercentChunk() [all …]
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H A D | 3DSHelper.h | 66 class Discreet3DS { 68 Discreet3DS() { in Discreet3DS() function 72 ~Discreet3DS() { in ~Discreet3DS() 378 , mShading(Discreet3DS::Gouraud) in Material() 403 Discreet3DS::shadetype3ds mShading;
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H A D | 3DSConverter.cpp | 257 if (D3DS::Discreet3DS::Phong == oldMat.mShading || in ConvertMaterial() 258 D3DS::Discreet3DS::Metal == oldMat.mShading) in ConvertMaterial() 262 oldMat.mShading = D3DS::Discreet3DS::Gouraud; in ConvertMaterial() 288 case D3DS::Discreet3DS::Flat: in ConvertMaterial() 293 case D3DS::Discreet3DS::Wire: in ConvertMaterial() 300 case D3DS::Discreet3DS::Gouraud: in ConvertMaterial() 304 case D3DS::Discreet3DS::Phong : in ConvertMaterial() 307 case D3DS::Discreet3DS::Metal : in ConvertMaterial() 313 case D3DS::Discreet3DS::Blinn : in ConvertMaterial()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | 3DSLoader.cpp | 265 Discreet3DS::Chunk psChunk; in SkipChunk() 282 case Discreet3DS::CHUNK_PRJ: in ParseMainChunk() 284 case Discreet3DS::CHUNK_MAIN: in ParseMainChunk() 302 case Discreet3DS::CHUNK_OBJMESH: in ParseEditorChunk() 415 case Discreet3DS::CHUNK_LIGHT: in ParseChunk() 446 case Discreet3DS::CHUNK_CAMERA: in ParseChunk() 524 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk() 1342 Discreet3DS::Chunk chunk; in ParsePercentageChunk() 1363 Discreet3DS::Chunk chunk; in ParseColorChunk() 1375 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk() [all …]
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H A D | 3DSExporter.cpp | 191 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAIN); in Discreet3DSExporter() 194 ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH); in Discreet3DSExporter() 305 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials() 309 shading_mode_out = Discreet3DS::Flat; in WriteMaterials() 316 shading_mode_out = Discreet3DS::Gouraud; in WriteMaterials() 323 shading_mode_out = Discreet3DS::Phong; in WriteMaterials() 327 shading_mode_out = Discreet3DS::Flat; in WriteMaterials() 381 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPFILE); in WriteTexture() 518 ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACEMAT); in WriteFaceMaterialChunk() 551 ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor() [all …]
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H A D | 3DSHelper.h | 65 class Discreet3DS 68 inline Discreet3DS() {} in Discreet3DS() function 374 mShading(Discreet3DS::Gouraud), in Material() 399 Discreet3DS::shadetype3ds mShading;
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H A D | 3DSConverter.cpp | 252 if (D3DS::Discreet3DS::Phong == oldMat.mShading || in ConvertMaterial() 253 D3DS::Discreet3DS::Metal == oldMat.mShading) in ConvertMaterial() 257 oldMat.mShading = D3DS::Discreet3DS::Gouraud; in ConvertMaterial() 283 case D3DS::Discreet3DS::Flat: in ConvertMaterial() 288 case D3DS::Discreet3DS::Wire: in ConvertMaterial() 295 case D3DS::Discreet3DS::Gouraud: in ConvertMaterial() 299 case D3DS::Discreet3DS::Phong : in ConvertMaterial() 302 case D3DS::Discreet3DS::Metal : in ConvertMaterial() 308 case D3DS::Discreet3DS::Blinn : in ConvertMaterial()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | 3DSLoader.cpp | 264 Discreet3DS::Chunk psChunk; in SkipChunk() 281 case Discreet3DS::CHUNK_PRJ: in ParseMainChunk() 283 case Discreet3DS::CHUNK_MAIN: in ParseMainChunk() 301 case Discreet3DS::CHUNK_OBJMESH: in ParseEditorChunk() 414 case Discreet3DS::CHUNK_LIGHT: in ParseChunk() 445 case Discreet3DS::CHUNK_CAMERA: in ParseChunk() 523 case Discreet3DS::CHUNK_RGBF: in ParseLightChunk() 1341 Discreet3DS::Chunk chunk; in ParsePercentageChunk() 1362 Discreet3DS::Chunk chunk; in ParseColorChunk() 1374 case Discreet3DS::CHUNK_RGBF: in ParseColorChunk() [all …]
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H A D | 3DSExporter.cpp | 191 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAIN); in Discreet3DSExporter() 194 ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH); in Discreet3DSExporter() 305 Discreet3DS::shadetype3ds shading_mode_out; in WriteMaterials() 309 shading_mode_out = Discreet3DS::Flat; in WriteMaterials() 316 shading_mode_out = Discreet3DS::Gouraud; in WriteMaterials() 323 shading_mode_out = Discreet3DS::Phong; in WriteMaterials() 327 shading_mode_out = Discreet3DS::Flat; in WriteMaterials() 381 ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPFILE); in WriteTexture() 518 ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACEMAT); in WriteFaceMaterialChunk() 551 ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); in WriteColor() [all …]
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H A D | 3DSHelper.h | 66 class Discreet3DS 69 inline Discreet3DS() {} in Discreet3DS() function 375 mShading(Discreet3DS::Gouraud), in Material() 400 Discreet3DS::shadetype3ds mShading;
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H A D | 3DSConverter.cpp | 253 if (D3DS::Discreet3DS::Phong == oldMat.mShading || in ConvertMaterial() 254 D3DS::Discreet3DS::Metal == oldMat.mShading) in ConvertMaterial() 258 oldMat.mShading = D3DS::Discreet3DS::Gouraud; in ConvertMaterial() 284 case D3DS::Discreet3DS::Flat: in ConvertMaterial() 289 case D3DS::Discreet3DS::Wire: in ConvertMaterial() 296 case D3DS::Discreet3DS::Gouraud: in ConvertMaterial() 300 case D3DS::Discreet3DS::Phong : in ConvertMaterial() 303 case D3DS::Discreet3DS::Metal : in ConvertMaterial() 309 case D3DS::Discreet3DS::Blinn : in ConvertMaterial()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/ |
H A D | ASELoader.cpp | 286 mat.mShading = Discreet3DS::Gouraud; in GenerateDefaultMaterial() 864 else if (D3DS::Discreet3DS::Metal == mat.mShading || in ConvertMaterial() 865 D3DS::Discreet3DS::Phong == mat.mShading || in ConvertMaterial() 866 D3DS::Discreet3DS::Blinn == mat.mShading) in ConvertMaterial() 868 mat.mShading = D3DS::Discreet3DS::Gouraud; in ConvertMaterial() 885 case D3DS::Discreet3DS::Flat: in ConvertMaterial() 887 case D3DS::Discreet3DS::Phong : in ConvertMaterial() 889 case D3DS::Discreet3DS::Blinn : in ConvertMaterial() 894 case D3DS::Discreet3DS::Wire: in ConvertMaterial() 900 case D3DS::Discreet3DS::Gouraud: in ConvertMaterial() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/ |
H A D | ASELoader.cpp | 284 mat.mShading = Discreet3DS::Gouraud; in GenerateDefaultMaterial() 848 else if (D3DS::Discreet3DS::Metal == mat.mShading || in ConvertMaterial() 849 D3DS::Discreet3DS::Phong == mat.mShading || in ConvertMaterial() 850 D3DS::Discreet3DS::Blinn == mat.mShading) { in ConvertMaterial() 851 mat.mShading = D3DS::Discreet3DS::Gouraud; in ConvertMaterial() 866 case D3DS::Discreet3DS::Flat: in ConvertMaterial() 869 case D3DS::Discreet3DS::Phong: in ConvertMaterial() 872 case D3DS::Discreet3DS::Blinn: in ConvertMaterial() 878 case D3DS::Discreet3DS::Wire: { in ConvertMaterial() 883 case D3DS::Discreet3DS::Gouraud: in ConvertMaterial() [all …]
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