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Searched refs:DispFactor (Results 1 – 8 of 8) sorted by relevance

/dports/math/giacxcas/fltk-1.3.0/test/
H A Dfractals.cxx160 GLfloat DispFactor[MAXLEVEL]; /* Array of what to multiply random number variable
205 mid[1] += ((RandTable[hash] + DispBias[level]) * DispFactor[level]); in Midpoint()
272 DispFactor[i] = (lengths[i] * ((i <= 7) ? fraction[i] : fraction[7])); in FractalMountain()
/dports/x11-toolkits/fltk/fltk-1.3.8/test/
H A Dfractals.cxx151 GLfloat DispFactor[MAXLEVEL]; /* Array of what to multiply random number variable
196 mid[1] += ((RandTable[hash] + DispBias[level]) * DispFactor[level]); in Midpoint()
263 DispFactor[i] = (lengths[i] * ((i <= 7) ? fraction[i] : fraction[7])); in FractalMountain()
/dports/x11-toolkits/ntk/ntk/test/
H A Dfractals.cxx160 GLfloat DispFactor[MAXLEVEL]; /* Array of what to multiply random number variable
205 mid[1] += ((RandTable[hash] + DispBias[level]) * DispFactor[level]); in Midpoint()
272 DispFactor[i] = (lengths[i] * ((i <= 7) ? fraction[i] : fraction[7])); in FractalMountain()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXConverter.cpp2165 const float DispFactor = PropertyGet<float>(props, "DisplacementFactor", ok); in SetShadingPropertiesCommon() local
2167 out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0); in SetShadingPropertiesCommon()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.cpp2260 const float DispFactor = PropertyGet<float>(props, "DisplacementFactor", ok); in SetShadingPropertiesCommon() local
2262 out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0); in SetShadingPropertiesCommon()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXConverter.cpp2217 const float DispFactor = PropertyGet<float>(props, "DisplacementFactor", ok); in SetShadingPropertiesCommon() local
2219 out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0); in SetShadingPropertiesCommon()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp2252 const float DispFactor = PropertyGet<float>(props, "DisplacementFactor", ok); in SetShadingPropertiesCommon() local
2254 out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0); in SetShadingPropertiesCommon()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp2252 const float DispFactor = PropertyGet<float>(props, "DisplacementFactor", ok); in SetShadingPropertiesCommon() local
2254 out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0); in SetShadingPropertiesCommon()