/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/ |
H A D | MainForm.c | 50 for (X = DisplayMinX; X <= DisplayMaxX; X++) in DisplayLevel() 54 for (X = DisplayMinX; X <= DisplayMaxX; X++) in DisplayLevel() 60 for (X = DisplayMinX; X <= DisplayMaxX; X++) in DisplayLevel() 133 DisplayMaxX = FieldWidth - 2; in SetDisplayRegion() 143 DisplayMaxX = FieldWidth - 1; in SetDisplayRegion() 204 ScrollMaxX = (DisplayMaxX + border1_offset - SCR_FIELDX) * TILEX; in SetScrollEdges() 207 ScrollMaxX = (DisplayMaxX + border1_offset) * TILEX - pseudo_sxsize; in SetScrollEdges() 211 ScrollMaxX = (DisplayMaxX + border1_offset) * TILEX - SXSIZE; in SetScrollEdges() 229 DisplayMinX, DisplayMinY, DisplayMaxX, DisplayMaxY, in SetScrollEdges()
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H A D | Display.h | 16 extern int DisplayMinX, DisplayMaxX;
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H A D | DDScrollBuffer.c | 34 for (x = DisplayMinX; x <= DisplayMaxX; x++) in RestorePlayfield() 87 for (x = DisplayMinX; x <= DisplayMaxX; x++) in ScrollPlayfield() 176 for (x = DisplayMinX; x <= DisplayMaxX; x++) in UpdatePlayfield()
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H A D | Display.c | 13 int DisplayMinX, DisplayMaxX; variable
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H A D | main.c | 102 for (x = DisplayMinX; x <= DisplayMaxX; x++) in GameActions_SP()
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H A D | init.c | 151 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX)); in SaveEngineSnapshotValues_SP()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/ |
H A D | MainForm.c | 50 for (X = DisplayMinX; X <= DisplayMaxX; X++) in DisplayLevel() 54 for (X = DisplayMinX; X <= DisplayMaxX; X++) in DisplayLevel() 60 for (X = DisplayMinX; X <= DisplayMaxX; X++) in DisplayLevel() 133 DisplayMaxX = FieldWidth - 2; in SetDisplayRegion() 143 DisplayMaxX = FieldWidth - 1; in SetDisplayRegion() 204 ScrollMaxX = (DisplayMaxX + border1_offset - SCR_FIELDX) * TILEX; in SetScrollEdges() 207 ScrollMaxX = (DisplayMaxX + border1_offset) * TILEX - pseudo_sxsize; in SetScrollEdges() 211 ScrollMaxX = (DisplayMaxX + border1_offset) * TILEX - SXSIZE; in SetScrollEdges() 229 DisplayMinX, DisplayMinY, DisplayMaxX, DisplayMaxY, in SetScrollEdges()
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H A D | Display.h | 16 extern int DisplayMinX, DisplayMaxX;
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H A D | DDScrollBuffer.c | 34 for (x = DisplayMinX; x <= DisplayMaxX; x++) in RestorePlayfield() 87 for (x = DisplayMinX; x <= DisplayMaxX; x++) in ScrollPlayfield() 176 for (x = DisplayMinX; x <= DisplayMaxX; x++) in UpdatePlayfield()
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H A D | Display.c | 13 int DisplayMinX, DisplayMaxX; variable
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H A D | main.c | 102 for (x = DisplayMinX; x <= DisplayMaxX; x++) in GameActions_SP()
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H A D | init.c | 151 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX)); in SaveEngineSnapshotValues_SP()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | MainForm.c | 50 for (X = DisplayMinX; X <= DisplayMaxX; X++) in DisplayLevel() 54 for (X = DisplayMinX; X <= DisplayMaxX; X++) in DisplayLevel() 60 for (X = DisplayMinX; X <= DisplayMaxX; X++) in DisplayLevel() 133 DisplayMaxX = FieldWidth - 2; in SetDisplayRegion() 143 DisplayMaxX = FieldWidth - 1; in SetDisplayRegion() 196 ScrollMaxX = (DisplayMaxX + border1_offset) * TILEX - SXSIZE; in SetScrollEdges() 213 DisplayMinX, DisplayMinY, DisplayMaxX, DisplayMaxY, in SetScrollEdges()
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H A D | Display.h | 16 extern long DisplayMinX, DisplayMaxX;
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H A D | DDScrollBuffer.c | 34 for (x = DisplayMinX; x <= DisplayMaxX; x++) in RestorePlayfield() 71 for (x = DisplayMinX; x <= DisplayMaxX; x++) in ScrollPlayfield() 157 for (x = DisplayMinX; x <= DisplayMaxX; x++) in UpdatePlayfield()
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H A D | Display.c | 13 long DisplayMinX, DisplayMaxX; variable
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H A D | main.c | 91 for (x = DisplayMinX; x <= DisplayMaxX; x++) in GameActions_SP()
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H A D | init.c | 87 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX)); in SaveEngineSnapshotValues_SP()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | MainForm.c | 50 for (X = DisplayMinX; X <= DisplayMaxX; X++) in DisplayLevel() 54 for (X = DisplayMinX; X <= DisplayMaxX; X++) in DisplayLevel() 60 for (X = DisplayMinX; X <= DisplayMaxX; X++) in DisplayLevel() 133 DisplayMaxX = FieldWidth - 2; in SetDisplayRegion() 143 DisplayMaxX = FieldWidth - 1; in SetDisplayRegion() 196 ScrollMaxX = (DisplayMaxX + border1_offset) * TILEX - SXSIZE; in SetScrollEdges() 213 DisplayMinX, DisplayMinY, DisplayMaxX, DisplayMaxY, in SetScrollEdges()
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H A D | Display.h | 16 extern long DisplayMinX, DisplayMaxX;
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H A D | DDScrollBuffer.c | 34 for (x = DisplayMinX; x <= DisplayMaxX; x++) in RestorePlayfield() 71 for (x = DisplayMinX; x <= DisplayMaxX; x++) in ScrollPlayfield() 157 for (x = DisplayMinX; x <= DisplayMaxX; x++) in UpdatePlayfield()
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H A D | Display.c | 13 long DisplayMinX, DisplayMaxX; variable
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H A D | main.c | 91 for (x = DisplayMinX; x <= DisplayMaxX; x++) in GameActions_SP()
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H A D | init.c | 87 SaveEngineSnapshotBuffer(ARGS_ADDRESS_AND_SIZEOF(DisplayMaxX)); in SaveEngineSnapshotValues_SP()
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