Searched refs:DistCull (Results 1 – 4 of 4) sorted by relevance
31 Standard_Real DistCull; //!< culling distance member35 CullingContext() : DistCull (-1.0), SizeCull2 (-1.0) {} in CullingContext()230 if (theCtx.DistCull <= 0.0) in IsTooDistant()239 if ((aDistToCenter - aSphereRadius) > theCtx.DistCull) in IsTooDistant()248 *theIsInside = (aDistToCenter + aSphereRadius) <= theCtx.DistCull; in IsTooDistant()
146 theCtx.DistCull = -1.0; in SetCullingDistance()149 theCtx.DistCull = theDistance > 0.0 && !Precision::IsInfinite (theDistance) in SetCullingDistance()
31 Standard_Real DistCull; //!< culling distance member35 CullingContext() : DistCull (-1.0), SizeCull2 (-1.0) {} in CullingContext()205 if (theCtx.DistCull <= 0.0) in isTooDistant()213 return (aSphereCenter - myCamEye).Modulus() - aSphereRadius > theCtx.DistCull; in isTooDistant()