Searched refs:DivScale12 (Results 1 – 2 of 2) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | r_things.cpp | 871 xscale = DivScale12 (centerxfrac, tz); in R_ProjectSprite() 1051 (fixed_t)DivScale12 (r_SpriteVisibility, MAX(tz, MINZ)), spriteshade); in R_ProjectSprite() 1126 (fixed_t)DivScale12 (r_SpriteVisibility, MAX(tz, MINZ)), spriteshade); in R_ProjectWallSprite() 1918 … (fixed_t)DivScale12 (r_SpriteVisibility, MAX(MINZ, spr->depth)), spriteshade) << COLORMAPSHIFT); in R_DrawSprite()
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H A D | basicinlines.h | 158 static inline SDWORD DivScale12 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a << 12) / b); } in DivScale12() function
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