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Searched refs:DivScale12 (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_things.cpp871 xscale = DivScale12 (centerxfrac, tz); in R_ProjectSprite()
1051 (fixed_t)DivScale12 (r_SpriteVisibility, MAX(tz, MINZ)), spriteshade); in R_ProjectSprite()
1126 (fixed_t)DivScale12 (r_SpriteVisibility, MAX(tz, MINZ)), spriteshade); in R_ProjectWallSprite()
1918 … (fixed_t)DivScale12 (r_SpriteVisibility, MAX(MINZ, spr->depth)), spriteshade) << COLORMAPSHIFT); in R_DrawSprite()
H A Dbasicinlines.h158 static inline SDWORD DivScale12 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a << 12) / b); } in DivScale12() function