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Searched refs:DivScale32 (Results 1 – 13 of 13) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_slopes.cpp108 plane->ic = DivScale32 (1, plane->c); in P_SlopeLineToPoint()
208 plane->ic = DivScale32 (1, plane->c); in P_SetSlope()
261 srcplane->ic = DivScale32 (1, srcplane->c); in P_VavoomSlope()
399 srcplane->ic = DivScale32 (1, srcplane->c); in P_SetSlopesFromVertexHeights()
553 srcplane->ic = DivScale32 (1, srcplane->c); in P_AlignPlane()
H A Dm_fixed.h76 return DivScale32 (a, b); in SafeDivScale32()
H A Dgccinlines.h280 static inline SDWORD DivScale32 (SDWORD a, SDWORD b) in DivScale32() function
H A Dmscinlines.h317 __forceinline SDWORD DivScale32 (SDWORD a, SDWORD b) in DivScale32() function
H A Dr_main.cpp210 viewingrangerecip = DivScale32(1, finetangent[FINEANGLES/4+(FieldOfView/2)]); in R_InitTextureMapping()
H A Dr_things.cpp910 …vis->idepth = (unsigned)DivScale32(1, tz) >> 1; // tz is 20.12, so idepth ought to be 12.20, but s… in R_ProjectSprite()
939 vis->idepth = (unsigned)DivScale32(1, MAX(tz, MINZ)) >> 1; in R_ProjectSprite()
1100 vis->idepth = (unsigned)DivScale32(1, tz) >> 1; in R_ProjectWallSprite()
2432 vis->idepth = (DWORD)DivScale32 (1, tz) >> 1; in R_ProjectParticle()
H A Dr_segs.cpp2392 ds_p->siz1 = (DWORD)DivScale32 (1, WallC.sz1) >> 1; in R_StoreWallRange()
2393 ds_p->siz2 = (DWORD)DivScale32 (1, WallC.sz2) >> 1; in R_StoreWallRange()
2531 istart = DivScale32 (1, istart); in R_StoreWallRange()
2532 iend = DivScale32 (1, iend); in R_StoreWallRange()
H A Dp_sectors.cpp935 plane.ic = DivScale32 (1, plane.c); in operator <<()
H A Dp_mobj.cpp3468 fixed_t carryspeed = DivScale32 (HexenSpeedMuls[scrolltype % 3], 32*CARRYFACTOR); in Tick()
3484 fixed_t carryspeed = DivScale32 (HereticSpeedMuls[scrolltype % 5], 32*CARRYFACTOR); in Tick()
3497 scrollx += DivScale32 (28, 32*CARRYFACTOR); in Tick()
3502 scrollx += DivScale32 (12, 32*CARRYFACTOR); in Tick()
3508 fixed_t carryspeed = DivScale32 (anglespeed % 10, 16*CARRYFACTOR); in Tick()
H A Dbasicinlines.h178 static inline SDWORD DivScale32 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a << 32) / b); } in DivScale32() function
H A Dv_draw.cpp217 dc_iscale = DivScale32(1, spryscale); in DrawTextureV()
H A Dr_plane.cpp970 frontiScale = DivScale32 (1, frontyScale); in R_DrawSky()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dv_draw.cpp67 static inline SDWORD DivScale32(const SQWORD a, const SDWORD b) in DivScale32() function
233 dc_iscale = DivScale32(1, spryscale); in DrawTextureV()