Searched refs:DivScale32 (Results 1 – 13 of 13) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_slopes.cpp | 108 plane->ic = DivScale32 (1, plane->c); in P_SlopeLineToPoint() 208 plane->ic = DivScale32 (1, plane->c); in P_SetSlope() 261 srcplane->ic = DivScale32 (1, srcplane->c); in P_VavoomSlope() 399 srcplane->ic = DivScale32 (1, srcplane->c); in P_SetSlopesFromVertexHeights() 553 srcplane->ic = DivScale32 (1, srcplane->c); in P_AlignPlane()
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H A D | m_fixed.h | 76 return DivScale32 (a, b); in SafeDivScale32()
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H A D | gccinlines.h | 280 static inline SDWORD DivScale32 (SDWORD a, SDWORD b) in DivScale32() function
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H A D | mscinlines.h | 317 __forceinline SDWORD DivScale32 (SDWORD a, SDWORD b) in DivScale32() function
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H A D | r_main.cpp | 210 viewingrangerecip = DivScale32(1, finetangent[FINEANGLES/4+(FieldOfView/2)]); in R_InitTextureMapping()
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H A D | r_things.cpp | 910 …vis->idepth = (unsigned)DivScale32(1, tz) >> 1; // tz is 20.12, so idepth ought to be 12.20, but s… in R_ProjectSprite() 939 vis->idepth = (unsigned)DivScale32(1, MAX(tz, MINZ)) >> 1; in R_ProjectSprite() 1100 vis->idepth = (unsigned)DivScale32(1, tz) >> 1; in R_ProjectWallSprite() 2432 vis->idepth = (DWORD)DivScale32 (1, tz) >> 1; in R_ProjectParticle()
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H A D | r_segs.cpp | 2392 ds_p->siz1 = (DWORD)DivScale32 (1, WallC.sz1) >> 1; in R_StoreWallRange() 2393 ds_p->siz2 = (DWORD)DivScale32 (1, WallC.sz2) >> 1; in R_StoreWallRange() 2531 istart = DivScale32 (1, istart); in R_StoreWallRange() 2532 iend = DivScale32 (1, iend); in R_StoreWallRange()
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H A D | p_sectors.cpp | 935 plane.ic = DivScale32 (1, plane.c); in operator <<()
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H A D | p_mobj.cpp | 3468 fixed_t carryspeed = DivScale32 (HexenSpeedMuls[scrolltype % 3], 32*CARRYFACTOR); in Tick() 3484 fixed_t carryspeed = DivScale32 (HereticSpeedMuls[scrolltype % 5], 32*CARRYFACTOR); in Tick() 3497 scrollx += DivScale32 (28, 32*CARRYFACTOR); in Tick() 3502 scrollx += DivScale32 (12, 32*CARRYFACTOR); in Tick() 3508 fixed_t carryspeed = DivScale32 (anglespeed % 10, 16*CARRYFACTOR); in Tick()
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H A D | basicinlines.h | 178 static inline SDWORD DivScale32 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a << 32) / b); } in DivScale32() function
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H A D | v_draw.cpp | 217 dc_iscale = DivScale32(1, spryscale); in DrawTextureV()
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H A D | r_plane.cpp | 970 frontiScale = DivScale32 (1, frontyScale); in R_DrawSky()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | v_draw.cpp | 67 static inline SDWORD DivScale32(const SQWORD a, const SDWORD b) in DivScale32() function 233 dc_iscale = DivScale32(1, spryscale); in DrawTextureV()
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